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      Hans Godard

      Hans Godard

      Principal Technical Artist at Blizzard Entertainment

      5mo · Edited
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      Here is the way i visualize the difference between VFX and VideoGame Pipelines Those are approximations, so forgive my naive vision. If you believe I'm missing something important please let me know ! Note : VR is somewhere in between Note 2 : High Res https://lnkd.in/gb9wZzj #gamingindustry #videogames #vfx #virtualreality #video #3danimation #3dartist #3drendering #pipeline #filmproduction #movie

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      Hans Godard
      Hans Godard
      Omg 666 likes
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      5mo
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      Jonathan Bird
      Jonathan Bird
      Your graph of the pipeline for VFX missed all of the pipeline stuff. Where is render farm? Engineering, i/o, asset management, cloud, wfh, global data pipes, review sessions, software development, storage...
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      Hans Godard

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