I'm amazed to see how Unreal Engine 4 is well optimized on mobile VR! This demo scene runs on a Nokia 6.1+ (snapdragon 636) in Cardboard mode. Of course it runs well on the Oculus Go too.
Build time was also improved a lot. The first compilation takes time, but the other ones are faster. Quick iterations are faster than ever.
It's not yet perfect because sometime you've to manually delete the UE4Game folder on the device's sdcard.
But I'm very impressed by the direction took by the engine!
The main difficulty right now is to deal with many VR plugins at the same time because when you disable one, you loose some blueprint functions (which makes sense). So I've to build a big wrapper in C++ to deal with that.
#VR #UnrealEngine #GameDev