Important update from Sebastian Wojciechowski, CEO.
About us
People Can Fly is a global video game development company operating in Poland, the UK and North America. We are one of the leading Unreal Engine studios in the industry. Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004). People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now. People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio. SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.
- Website
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http://www.peoplecanfly.com
External link for People Can Fly Studio
- Industry
- Computer Games
- Company size
- 501-1,000 employees
- Headquarters
- Warszawa, Woj. Mazowieckie
- Type
- Privately Held
- Specialties
- video game development
Locations
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Primary
Get directions
aleja "Solidarnosci"
171
Warszawa, Woj. Mazowieckie 00-877, PL
Employees at People Can Fly Studio
Updates
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We're back with more 𝗔𝘃𝗶𝗮𝘁𝗼𝗿 𝗜𝗻𝘀𝗶𝗴𝗵𝘁𝘀 - this time Michał Włodarczak the Associate Lead Producer answers a couple of questions! 𝗪𝗵𝗮𝘁 𝗶𝘀 𝘆𝗼𝘂𝗿 𝗿𝗼𝗹𝗲 𝗮𝗻𝗱 𝗵𝗼𝘄 𝗶𝘁 𝘄𝗼𝗿𝗸𝘀? Producers play a pivotal role in coordinating the entire process of creating a video game. We act as a bridge between various teams, ensuring that the project stays on schedule, within budget, and aligned with the creative vision. We do it by managing people's work, facilitating communication, or addressing risks or roadblocks that could impede progress. In other words - it is in fact being a full-time multitasking ninja. 𝗛𝗼𝘄 𝗱𝗶𝗱 𝘆𝗼𝘂 𝗴𝗲𝘁 𝘀𝘁𝗮𝗿𝘁𝗲𝗱 𝗶𝗻 𝗚𝗮𝗺𝗲𝗱𝗲𝘃? I took a popular path and entered the industry through a Quality Assurance job. In my case, it was Testronic, Warsaw. I was always hoping to end up in some form of creative business, but I never aimed for Gamedev specifically. Which, considering how much time I dedicated to gaming and pop culture throughout my whole life, seems now the obvious choice. Also, playing a countless number of games paid off in the end! 𝗪𝗵𝗮𝘁’𝘀 𝘆𝗼𝘂𝗿 𝗳𝗮𝘃𝗼𝗿𝗶𝘁𝗲 𝗴𝗮𝗺𝗲 𝗼𝗳 𝗮𝗹𝗹 𝘁𝗶𝗺𝗲 𝗮𝗻𝗱 𝘄𝗵𝘆? For me, nothing will ever beat 𝘊𝘩𝘳𝘰𝘯𝘰 𝘛𝘳𝘪𝘨𝘨𝘦𝘳. (But I'm looking forward to being positively surprised!) It's a great example of a game that has the potential of never getting old. It is a timeless masterpiece in every single aspect of it. The story, the gameplay, the music and, above everything else, the pixel art at it's peak quality, just before 3D became a popular medium for JRPG games.
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Spread your wings with us! We're looking for a Lead Producer - Live Service to join our company. Details here - https://lnkd.in/dPEtSj6v #PCFCREW
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We're looking for a Senior Environment/Level Artist to join our team! Details here - https://lnkd.in/dAvhpdpB Join our #PCFcrew #hiringnow
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We're looking for a talented Lawyer to join our team! Details here - https://lnkd.in/dR88kSsS Join our #PCFcrew #hiringnow
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We're looking for a Technical Animator to join our team! Details here - https://lnkd.in/dm9N3UgC Join our #PCFcrew #hiringnow
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