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Find out how Edgegap makes launching and scaling your multiplayer game a breeze 🎮 Edgegap’s Mathieu Duperre walks you through the simple process here: https://lnkd.in/eKqGFeer
Multiplayer game server hosting, solved. Edgegap's automated game server hosting and orchestration on the world's largest public edge network get your game online worldwide in minutes. Our patented orchestrator is the only one that delivers a 58% average latency reduction, scales to 14M CCU in 60 minutes, and deploys in 1 second on average from a "cold start." Get and maintain your game online at a fraction of the public cloud's cost, improving your multiplayer experience – all in minutes. Discover why AAA to indie studios choose Edgegap. Visit our website:
External link for Edgegap
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🤝
Find out how Edgegap makes launching and scaling your multiplayer game a breeze 🎮 Edgegap’s Mathieu Duperre walks you through the simple process here: https://lnkd.in/eKqGFeer
Launching on PlayStation 5 and PC, 𝗦𝗲𝗰𝗼𝗻𝗱 𝗖𝗼𝗮𝘁 is a fast-paced, vibrantly colorful paintball third-person shooter. Developed by indie studio NZ Game Studio, the team took inspiration from their favorite arena shooters to make the world of Second Coat come alive. Powered by Edgegap. Available on: ➡️PlayStation: https://lnkd.in/ePgcUVhQ ➡️Steam: https://lnkd.in/evETUS-N
#GamesCom is only 15 days away! Our CEO Mathieu Duperré and marketing lead Gabriel Parent are packing Edgegap's goodies for Cologne! Find them at our booth in 𝗛𝗮𝗹𝗹 𝟬𝟯.𝟬𝟮 – they'll be the ones excitedly talking about game server orchestration between coffee runs ☕
This one is for the #Unreal developers! We've added the 𝗕𝘂𝗶𝗹𝗱 𝗙𝗿𝗼𝗺 𝗖𝗼𝗻𝘁𝗮𝗶𝗻𝗲𝗿𝘀 method in our Unreal Engine docs. It's a set of configurable automation scripts for building and uploading Unreal Engine servers to Edgegap. Main Benefits ⏭️ 𝗙𝗮𝘀𝘁𝗲𝗿 𝗕𝘂𝗶𝗹𝗱𝘀: down from 2.5 hours to 8.5 minutes (!) ▫️ 𝗦𝗺𝗮𝗹𝗹𝗲𝗿 𝗕𝘂𝗶𝗹𝗱𝘀: only includes critical files 🕸️ 𝗙𝗲𝘄𝗲𝗿 𝗕𝘂𝗴𝘀: same build environment regardless of your dev machine Documentation ➡️ https://lnkd.in/eFdQanhh
GamesCom is only 30 days away, and as self-admitted backend nerds, we've polled our engineers and listed their top sessions that addresses the challenges and highs of working on multiplayer projects at #DevCom 2025 to prepare our DevCom leg. See the list here ➡️ https://lnkd.in/eD-m7nq3
Last of our #TutorialWeek videos, this time we're introducing our new preset deployments, through the Pong example of Mirror Networking, to help you get the example game server hosted on Edgegap. https://lnkd.in/eqQP_i48
🖥️ Tutorial week continues! We've made it easier than ever to add a 𝗱𝗲𝗱𝗶𝗰𝗮𝘁𝗲𝗱 𝗴𝗮𝗺𝗲 𝘀𝗲𝗿𝘃𝗲𝗿 𝗵𝗼𝘀𝘁𝗶𝗻𝗴 & 𝗼𝗿𝗰𝗵𝗲𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻 to #Unity (now 6.1!). Its streamlined steps with the same game-changing impact: 💵 highly cost-effective cloud hosting ⚡ instant 58% latency reduction 🧑💻 reduced DevOps workload with our fully managed platform Watch our new tutorial here ➡️ https://lnkd.in/gGu_26fV
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