
Game Consultant
San Francisco Bay Area

Game Consultant
San Francisco Bay Area
I am currently providing consultancy services covering all aspects of game design.
My particular expertise is in:
-Animation
-Story and cinematic design
-Character design
-Game design and balancing
All game consultancy inquiries welcome at (636) 388-8606
I have received several awards for outstanding contribution to the games industry for the creation of Lara Croft, from institutions such as BAFTA (1999) and ELSPA (2003).
Recently my work co writing Tomb Raider Underworld was nominated for best writing in a video game by the Writers Guild of America, while Lara Croft's performance was nominated in the outstanding character performance category by the Academy of Interactive Arts and Science at the DICE summit.
Character animation systems, cinematics and storytelling.
Game flow, progression and overall systems design.
Creative Direction.
(Computer Games industry)
September 2009 — Present (3 months)
Providing game consultancy services covering story, cinematics, animation, character design, game design and balancing.
(Public Company; EID; Computer Games industry)
January 2009 — September 2009 (9 months)
Leading a design group for an unannounced project.
(Public Company; EID; Computer Games industry)
April 2007 — January 2009 (1 year 10 months)
Co wrote the story for Underworld and directed the 50 cutscenes that told it. My work included voice direction, motion capture direction along with camera setup and managing the animators and lighters.
I also directed the european TV advert for Underworld.
(Public Company; Computer Games industry)
May 2006 — March 2007 (11 months)
I worked in the Eidos design department, which oversaw third party game projects giving feedback to developers on game design.
(Public Company; Computer Games industry)
August 2004 — May 2006 (1 year 10 months)
I worked directly with Crystal Dynamics on the reboot of the franchise that began with Legend. My work became hands on during the production and eventually included Lara's visual redesign, overseeing character design and creation, co writing the story, designing and helping implement parts of the character movement system, and directing the cinematics.
(Computer Games industry)
January 1998 — June 2004 (6 years 6 months)
I was the owner of the game studio Confounding Factor, based in Bristol UK. The company had 14 employees working on the XBox game Galleon.
(Privately Held; Computer Games industry)
June 1994 — November 1997 (3 years 6 months)
I designed the original Tomb Raider game in 1995 along with the character Lara Croft. I managed the level designers, and built and animated most of the characters including Lara herself. I animated the ingame cutscenes and story boarded the FMV's.