Creative Director at MASSIVE BEAR Studios
Vancouver, Canada Area
Creative Director at MASSIVE BEAR Studios
Vancouver, Canada Area
When it comes to strong, engaging and fun design, I'm the guy who truly gets what games are about. With over 13 years of experience in software development, my unique vantage point allows me to see and evaluate projects from all sides - as a top-flight designer, as a detail-hungry producer, as a charismatic marketing guru who speaks directly to the target audience of gamers.
With creative vision, the big picture is paramount. Come see what I see.
• Unreal Engine 3.0, Multiplatform Release
• ScrumMaster Certification in Agile Methodology, Danube Technologies
• Front Line Leadership I Management - Electronic Arts Canada
(Computer Games industry)
June 2009 — Present (2 months)
Studio founding member - guiding MASSIVE BEAR's design process to ensure the delivery of top quality, innovative entertainment software. Specializing in PlayStation 3, Unreal Engine and online multiplayer development.
(Public Company; Computer Games industry)
January 2007 — January 2009 (2 years 1 month)
(Public Company; Computer Games industry)
February 2004 — January 2007 (3 years)
(Public Company; NDC; Information Technology and Services industry)
February 2003 — February 2004 (1 year 1 month)
(Public Company; IW; Computer Software industry)
October 1998 — June 2002 (3 years 9 months)
(Public Company; ERTS; Computer Games industry)
September 1995 — September 1998 (3 years 1 month)