
3D Artist
Würzburg Area, Germany

3D Artist
Würzburg Area, Germany
20 years experience in computer graphics.
Specialized in character- and prop animation
(traditional and mocap), skinning, modeling,
also experienced in texturing, lighting and rendering
in Autodesk Maya or 3DS Max as well as Supervision and Producing.
See my full descriptions at http://www.virtual-characters.de
and http://www.e-Sence.de.
Here you´ll find my vitae, skills, references and my showReel
(Animation industry)
January 2009 — Present (7 months)
Just for you to know, that you can book me in advance (from July 2009 on)
(Motion Pictures and Film industry)
April 1999 — Present (10 years 4 months)
Character Animatior, Digital Artist, Compositor, Motion Capture Artist, Technical Director
(Media Production industry)
January 2009 — June 2009 (6 months)
May-June 2009:
Working on a multi-screen animation about a "N40 Necking Station" (technical vis., shading, animation) and a 3D stereoscopic teaser
May 2009: Working on a 1:30min long 3D stereoscopic movie
(visual FX, modeling, shading, animation)
Jan- April 2009:
Working on several visualization projects and a corporate video, including 5 "Transformer"-Animations.
(Animation industry)
October 2008 — December 2008 (3 months)
General 3D Artist for several projects and clients
(Aviation & Aerospace industry)
October 2008 — November 2008 (2 months)
Working on graphical content for a new 1:1 Racing Simulation Prototype...more information to come!
(Animation industry)
July 2008 — September 2008 (3 months)
For the new "Ford Fiesta - This Is Now" website, Theory 7 built the "Zeitgeist"-City (production name), where I was responsible for creating photorealistic environments, buildings, props etc. as well as texturing, lighting, rendering in 3DS Max.
Furthermore I animated the cars and cameras for 6 shots and did the
complete shading and lighting of the city.
(Information Technology and Services industry)
January 2008 — June 2008 (6 months)
I directed the Mid-Budget production "30 Years of Küchen-QUELLE", which was filmed in HD on Panasonic and JVC cameras. I also animated the Küchen-QUELLE mascot "Anton" for r.a. 60 Shots
(motion capture) . Later on I did the compositing and editing of this 20 min. long movie.
(Animation industry)
August 2007 — December 2007 (5 months)
Mainly responsible for industrial visualization content,
incl. modeling, texturing, shading, lighting and rendering,
as well as post production and trainee education.
(Automotive industry)
February 2007 — March 2007 (2 months)
At Mackevision I animated r.a. 60 cameras and the new Mercedes AMG CLK 63 Black Series Sportscar, for roundabout 100 Shots.
(Privately Held; 11-50 employees; Automotive industry)
February 2007 — February 2007 (1 month)
I was 3D Lead for a fully CG-animated imagefilm of the new Mercedes AMG CLK 63 Black Series Sportscar, for which I also animated the cameras and the car in r.a. 100 Shots.
(Partnership; 11-50 employees; Motion Pictures and Film industry)
February 2006 — December 2006 (11 months)
Consulting activity for the character pipeline and responsible for skinning and rigging of all characters, incl. mocap-facial setup for the italian featurefilm "Dear Anne - The Gift Of Hope"
(Partnership; 11-50 employees; Animation industry)
June 2004 — December 2005 (1 year 7 months)
Responsible for setting up a 3D-Department and working for several clients like SIEMENS, Küchen-QUELLE, mister + lady jeans etc
(Partnership; 51-200 employees; Motion Pictures and Film industry)
September 2001 — October 2003 (2 years 2 months)
Germany´s first digital feature film "Back To Gaya" aka "Boo, Zino & The Snurks"
(Partnership; 51-200 employees; Motion Pictures and Film industry)
September 2001 — October 2003 (2 years 2 months)
Management of the whole motion-capture process from setting up the systems and leading a team of ca. 10 artists, to shoot the desired data in 14 days
(Partnership; 11-50 employees; Motion Pictures and Film industry)
September 2001 — October 2003 (2 years 2 months)
Responsible for leading the animation team for "Galger", "Brampf" and "Zeck", called "The Snurks" in germanys first digital feature film, called "Back To Gaya" aka "Boo, Zino and the Snurks"
(Partnership; 11-50 employees; Motion Pictures and Film industry)
September 2001 — October 2003 (2 years 2 months)
I´ve modeled the primary characters "Alanta" and "Zeck" and the secondary character "Billy" for germanys first digital feature film, called "Back To Gaya" aka "Boo, Zino and the Snurks"
(Partnership; 11-50 employees; Motion Pictures and Film industry)
September 2001 — October 2003 (2 years 2 months)
Responsibility for skinning all primary and secondary characters in germanys first digital feature film, called "Back To Gaya" aka "Boo, Zino and the Snurks"
(Public Company; 51-200 employees; Animation industry)
1997 — April 1999 (2 years)
I took responsibility for the facial animation of germanys first virtual popstar, called E-Cyas
(Privately Held; 1-10 employees; Entertainment industry)
February 1998 — November 1998 (10 months)
I modeled and rigged several characters and creatures for games and TV Shows
(Privately Held; 1-10 employees; Graphic Design industry)
January 1993 — January 1995 (2 years 1 month)
One of my first companys I worked for as 3D Artist for several smaller projects
Film & Communicational Design 1997 — 2000
Graphics Design January 1995 — January 1997
certified AVID Media/Film Composer Artist 1995 — 1995
cinematography, my sportscar (Corvette C6), new zealand, music
1998 - animago award - 2nd place - visualization
1999 - animago award - 1st place - product-design - AWARD
2000 - animago award - 3rd place - virtual characters
2001 - animago award - 1st place - virtual characters
2009 - IF Design award - category "Animation"