Thorsten Kuttig

Current
  • Freelancer / 3D Artist at "wherever you need me"
  • Founder & Owner at e·Sence® - digital department
Past
  • 3D Artist (General) at Madness GmbH
  • 3D Artist (General) at Soulpix
  • Designer at PRS (Professional Racing Simulation)
  • Lead Artist at Theory 7 (Maidstone, UK)
  • Director at GL Consult GmbH (Nuremberg, Germany)
  • Senior 3D-Artist at Stoll.von Gati GmbH (Crailsheim, Germany)
  • Animator at Mackevision (Sindelfingen, Germany)
  • 3D Lead & Animator at Galerie Der Medien (Munich, Germany)
  • Technical Consultant Character Pipeline at 263 Films Spa (Milan, Italy)
  • Head Of 3D at GL Consult GmbH (Nuremberg, Germany)
  • Additional Financial Co-Producer at Ambient Entertainment GmbH & Co. KG (Hannover, Germany)
  • Technical Director MoCap at Ambient Entertainment Gmbh & Co.KG (Hannover, Germany)
  • Character Animation Supervisor at Ambient Entertainment GmbH & Co.KG (Hannover, Germany)
  • Character Modeler at Ambient Entertainment GmbH & Co.KG (Hannover, Germany)
  • Character Setup Supervisor (Skinning) at Ambient Entertainment GmbH & Co.KG (Hannover, Germany)
  • Character Animator, Modeler & Facial Animation Artist at I-D Media GmbH & Co. KG (Aalen, Germany)
  • Character Modeler & Rigger at electronic colors (Malta)
  • 3D Artist at Creative Illusions And Art (Wildeshausen, Germany)
Education
  • LAZI Akademie
  • ILS Hamburg
  • AVID Technology, Hamburg
Connections
101 connections
Industry
Motion Pictures and Film
Websites

Thorsten Kuttig’s Summary

20 years experience in computer graphics.
Specialized in character- and prop animation
(traditional and mocap), skinning, modeling,
also experienced in texturing, lighting and rendering
in Autodesk Maya or 3DS Max as well as Supervision and Producing.

Thorsten Kuttig’s Specialties:

See my full descriptions at http://www.virtual-characters.de
and http://www.e-Sence.de.
Here you´ll find my vitae, skills, references and my showReel


Thorsten Kuttig’s Experience

  • Freelancer / 3D Artist

    "wherever you need me"

    (Animation industry)

    January 2009Present (7 months)

    Just for you to know, that you can book me in advance (from July 2009 on)

  • Founder & Owner

    e·Sence® - digital department

    (Motion Pictures and Film industry)

    April 1999Present (10 years 4 months)

    Character Animatior, Digital Artist, Compositor, Motion Capture Artist, Technical Director

  • 3D Artist (General)

    Madness GmbH

    (Media Production industry)

    January 2009June 2009 (6 months)

    May-June 2009:
    Working on a multi-screen animation about a "N40 Necking Station" (technical vis., shading, animation) and a 3D stereoscopic teaser

    May 2009: Working on a 1:30min long 3D stereoscopic movie
    (visual FX, modeling, shading, animation)

    Jan- April 2009:
    Working on several visualization projects and a corporate video, including 5 "Transformer"-Animations.

  • 3D Artist (General)

    Soulpix

    (Animation industry)

    October 2008December 2008 (3 months)

    General 3D Artist for several projects and clients

  • Designer

    PRS (Professional Racing Simulation)

    (Aviation & Aerospace industry)

    October 2008November 2008 (2 months)

    Working on graphical content for a new 1:1 Racing Simulation Prototype...more information to come!

  • Lead Artist

    Theory 7 (Maidstone, UK)

    (Animation industry)

    July 2008September 2008 (3 months)

    For the new "Ford Fiesta - This Is Now" website, Theory 7 built the "Zeitgeist"-City (production name), where I was responsible for creating photorealistic environments, buildings, props etc. as well as texturing, lighting, rendering in 3DS Max.
    Furthermore I animated the cars and cameras for 6 shots and did the
    complete shading and lighting of the city.

  • Director

    GL Consult GmbH (Nuremberg, Germany)

    (Information Technology and Services industry)

    January 2008June 2008 (6 months)

    I directed the Mid-Budget production "30 Years of Küchen-QUELLE", which was filmed in HD on Panasonic and JVC cameras. I also animated the Küchen-QUELLE mascot "Anton" for r.a. 60 Shots
    (motion capture) . Later on I did the compositing and editing of this 20 min. long movie.

  • Senior 3D-Artist

    Stoll.von Gati GmbH (Crailsheim, Germany)

    (Animation industry)

    August 2007December 2007 (5 months)

    Mainly responsible for industrial visualization content,
    incl. modeling, texturing, shading, lighting and rendering,
    as well as post production and trainee education.

  • Animator

    Mackevision (Sindelfingen, Germany)

    (Automotive industry)

    February 2007March 2007 (2 months)

    At Mackevision I animated r.a. 60 cameras and the new Mercedes AMG CLK 63 Black Series Sportscar, for roundabout 100 Shots.

  • 3D Lead & Animator

    Galerie Der Medien (Munich, Germany)

    (Privately Held; 11-50 employees; Automotive industry)

    February 2007February 2007 (1 month)

    I was 3D Lead for a fully CG-animated imagefilm of the new Mercedes AMG CLK 63 Black Series Sportscar, for which I also animated the cameras and the car in r.a. 100 Shots.

  • Technical Consultant Character Pipeline

    263 Films Spa (Milan, Italy)

    (Partnership; 11-50 employees; Motion Pictures and Film industry)

    February 2006December 2006 (11 months)

    Consulting activity for the character pipeline and responsible for skinning and rigging of all characters, incl. mocap-facial setup for the italian featurefilm "Dear Anne - The Gift Of Hope"

  • Head Of 3D

    GL Consult GmbH (Nuremberg, Germany)

    (Partnership; 11-50 employees; Animation industry)

    June 2004December 2005 (1 year 7 months)

    Responsible for setting up a 3D-Department and working for several clients like SIEMENS, Küchen-QUELLE, mister + lady jeans etc

  • Additional Financial Co-Producer

    Ambient Entertainment GmbH & Co. KG (Hannover, Germany)

    (Partnership; 51-200 employees; Motion Pictures and Film industry)

    September 2001October 2003 (2 years 2 months)

    Germany´s first digital feature film "Back To Gaya" aka "Boo, Zino & The Snurks"

  • Technical Director MoCap

    Ambient Entertainment Gmbh & Co.KG (Hannover, Germany)

    (Partnership; 51-200 employees; Motion Pictures and Film industry)

    September 2001October 2003 (2 years 2 months)

    Management of the whole motion-capture process from setting up the systems and leading a team of ca. 10 artists, to shoot the desired data in 14 days

  • Character Animation Supervisor

    Ambient Entertainment GmbH & Co.KG (Hannover, Germany)

    (Partnership; 11-50 employees; Motion Pictures and Film industry)

    September 2001October 2003 (2 years 2 months)

    Responsible for leading the animation team for "Galger", "Brampf" and "Zeck", called "The Snurks" in germanys first digital feature film, called "Back To Gaya" aka "Boo, Zino and the Snurks"

  • Character Modeler

    Ambient Entertainment GmbH & Co.KG (Hannover, Germany)

    (Partnership; 11-50 employees; Motion Pictures and Film industry)

    September 2001October 2003 (2 years 2 months)

    I´ve modeled the primary characters "Alanta" and "Zeck" and the secondary character "Billy" for germanys first digital feature film, called "Back To Gaya" aka "Boo, Zino and the Snurks"

  • Character Setup Supervisor (Skinning)

    Ambient Entertainment GmbH & Co.KG (Hannover, Germany)

    (Partnership; 11-50 employees; Motion Pictures and Film industry)

    September 2001October 2003 (2 years 2 months)

    Responsibility for skinning all primary and secondary characters in germanys first digital feature film, called "Back To Gaya" aka "Boo, Zino and the Snurks"

  • Character Animator, Modeler & Facial Animation Artist

    I-D Media GmbH & Co. KG (Aalen, Germany)

    (Public Company; 51-200 employees; Animation industry)

    1997April 1999 (2 years)

    I took responsibility for the facial animation of germanys first virtual popstar, called E-Cyas

  • Character Modeler & Rigger

    electronic colors (Malta)

    (Privately Held; 1-10 employees; Entertainment industry)

    February 1998November 1998 (10 months)

    I modeled and rigged several characters and creatures for games and TV Shows

  • 3D Artist

    Creative Illusions And Art (Wildeshausen, Germany)

    (Privately Held; 1-10 employees; Graphic Design industry)

    January 1993January 1995 (2 years 1 month)

    One of my first companys I worked for as 3D Artist for several smaller projects


Thorsten Kuttig’s Education

  • LAZI Akademie

    Film & Communicational Design 19972000

  • ILS Hamburg

    Graphics Design January 1995January 1997

  • AVID Technology, Hamburg

    certified AVID Media/Film Composer Artist 19951995


Additional Information

Thorsten Kuttig’s Websites:

Thorsten Kuttig’s Interests:

cinematography, my sportscar (Corvette C6), new zealand, music

Thorsten Kuttig’s Honors:

1998 - animago award - 2nd place - visualization
1999 - animago award - 1st place - product-design - AWARD
2000 - animago award - 3rd place - virtual characters
2001 - animago award - 1st place - virtual characters
2009 - IF Design award - category "Animation"


Thorsten Kuttig’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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