Steve Cartwright

Steve Cartwright

Video Game Executive

San Francisco Bay Area

Current
Past
  • Designer / Producer / Executive Producer / Creative Director at Electronic Arts
  • Designer / Developer at Accolade
  • Designer at Activision
  • Student at DeVry University
Connections
258 connections
Industry
Computer Games
Websites

Steve Cartwright’s Summary

Slipgate Ironworks
TAG Networks
Sorrent / Glu Mobile
Midway
Electronic Arts
Accolade
Activision

Steve Cartwright’s Specialties:

* 25+ years of product development experience
* Designed and producer EA Sports' first on-line games
* Co-holder real-time Internet game play patent
* Pioneered Activision's first entertainment sequels
* Developed / engineered Glu Mobile's first six products


Steve Cartwright’s Experience

  • Interactive Designer

    Slipgate Ironworks

    (Privately Held; 51-200 employees; Computer Games industry)

    2007Present (2 years)

  • Executive Producer

    TAG Networks

    (Privately Held; 11-50 employees; Broadcast Media industry)

    February 2006July 2007 (1 year 6 months)

    Executive Producer at TAG Networks -- a true on-demand television network that brings high-quality casual games to broad television audiences.

  • Director, Game Production

    Glu Mobile

    (Public Company; 201-500 employees; Computer Software industry)

    January 2002October 2005 (3 years 10 months)

    Products included -
    Atari’s DRIV3R and Deer Hunter, FOX Sports Football ’03 & ‘04, Basketball, Yao Ming Basketball, Boxing, Track and Field, Bush vs. Kerry Boxing, Kingdom of Heaven, ZUMA Mobile, Insaniquarium Mobile, Diner Dash Mobile

  • Executive Producer

    Midway Games

    (Public Company; 501-1000 employees; Computer Software industry)

    December 2000August 2001 (9 months)

  • Designer / Producer / Executive Producer / Creative Director

    Electronic Arts

    (Public Company; 5001-10,000 employees; erts; Computer Software industry)

    February 1993December 2000 (7 years 11 months)

    Involved in negotiations with Tiger Woods, PGA TOUR, Pebble Beach and Nike.
    Wrote business plans, budgets, and ROIs for proposed product lines.
    Created detailed design documents, blueprints, storyboards, and prototypes,
    Directed actors and celebrity athletes in video and motion capture shoots.
    Created EA’s first on-line gaming site – precursor to ea.com.
    Co-holder Play Against the Pros patent
    Products included -
    – All PGA TOUR and Tiger Woods products from 1995 - 2001
    – Play Against the Pros – Real-time Internet golf
    – Easportsnet.com – EA’s first on-line game site

  • Designer / Developer

    Accolade

    (Privately Held; 51-200 employees; Computer Software industry)

    January 1986June 1993 (7 years 6 months)

    Designed and engineering several key products.
    Developed first video game ever to use live actors
    Products included –
    – Lost in LA – One of industry’s first games to use live actors (C-64)
    – Search for The King – Comedic graphic adventure
    – Fast Break – Arcade action basketball (C-64)

  • Designer

    Activision

    (Public Company; 5001-10,000 employees; atvi; Computer Software industry)

    January 1982June 1986 (4 years 6 months)

    Products included -
    – Aliens – Activision’s first team project - Based on the James Cameron movie (C-64)
    – Hacker and Hacker II – Classic adventure games (C-64, Apple, IBM, Atari ST)
    – Barnstorming, Megamania, Seaquest, Frostbite - Atari 2600 Classics

  • Student

    DeVry University

    (Computer Games industry)

    19741977 (3 years)


Additional Information

Steve Cartwright’s Websites:


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