
Video Game Executive
San Francisco Bay Area

Video Game Executive
San Francisco Bay Area
Slipgate Ironworks
TAG Networks
Sorrent / Glu Mobile
Midway
Electronic Arts
Accolade
Activision
* 25+ years of product development experience
* Designed and producer EA Sports' first on-line games
* Co-holder real-time Internet game play patent
* Pioneered Activision's first entertainment sequels
* Developed / engineered Glu Mobile's first six products
(Privately Held; 51-200 employees; Computer Games industry)
2007 — Present (2 years)
(Privately Held; 11-50 employees; Broadcast Media industry)
February 2006 — July 2007 (1 year 6 months)
Executive Producer at TAG Networks -- a true on-demand television network that brings high-quality casual games to broad television audiences.
(Public Company; 201-500 employees; Computer Software industry)
January 2002 — October 2005 (3 years 10 months)
Products included -
Ataris DRIV3R and Deer Hunter, FOX Sports Football 03 & 04, Basketball, Yao Ming Basketball, Boxing, Track and Field, Bush vs. Kerry Boxing, Kingdom of Heaven, ZUMA Mobile, Insaniquarium Mobile, Diner Dash Mobile
(Public Company; 501-1000 employees; Computer Software industry)
December 2000 — August 2001 (9 months)
(Public Company; 5001-10,000 employees; erts; Computer Software industry)
February 1993 — December 2000 (7 years 11 months)
Involved in negotiations with Tiger Woods, PGA TOUR, Pebble Beach and Nike.
Wrote business plans, budgets, and ROIs for proposed product lines.
Created detailed design documents, blueprints, storyboards, and prototypes,
Directed actors and celebrity athletes in video and motion capture shoots.
Created EA’s first on-line gaming site – precursor to ea.com.
Co-holder Play Against the Pros patent
Products included -
– All PGA TOUR and Tiger Woods products from 1995 - 2001
– Play Against the Pros – Real-time Internet golf
– Easportsnet.com – EA’s first on-line game site
(Privately Held; 51-200 employees; Computer Software industry)
January 1986 — June 1993 (7 years 6 months)
Designed and engineering several key products.
Developed first video game ever to use live actors
Products included
Lost in LA One of industrys first games to use live actors (C-64)
Search for The King Comedic graphic adventure
Fast Break Arcade action basketball (C-64)
(Public Company; 5001-10,000 employees; atvi; Computer Software industry)
January 1982 — June 1986 (4 years 6 months)
Products included -
Aliens Activisions first team project - Based on the James Cameron movie (C-64)
Hacker and Hacker II Classic adventure games (C-64, Apple, IBM, Atari ST)
Barnstorming, Megamania, Seaquest, Frostbite - Atari 2600 Classics
(Computer Games industry)
1974 — 1977 (3 years)