
Sr. Mechanical Engineer at MG McLaren Engineering Group
Greater New York City Area

Sr. Mechanical Engineer at MG McLaren Engineering Group
Greater New York City Area
Professional Engineer in New York and Nevada (Mechanical Engineering)
Besides the purely professional goal of getting better and better at the work I do, and working on more exciting and challenging projects, I also harbor the personal goal of becoming the Technical Consultant for the science fiction film "Ender's Game," based on the book of the same title by Orson Scott Card. (And, just in case my boss is looking, let me be specific: while maintaining my position as Senior Mechanical Engineer at McLaren Engineering Group!)
I'm about three-quarters of the way there...no, make that 4/5ths. My designs for the Battle School are now being used by Marvel Comics (with my permission and under contract) in their new "Ender's Game" comic. And we all know what Marvel does with good Comics properties...
Integration, Automation, Robotics, Force-Compliant Servo Control, Mechanical Engineering and Machine Design, Structural design and analysis, Marine equipment, Film and Theatrical Effects, Concept Development, Thematic Consulting
(Privately Held; 51-200 employees; Entertainment industry)
February 2001 — Present (8 years 6 months)
Senior Mechanical Engineer with the McLaren Engineering Group Entertainent Division.
McLaren is a multi-disciplinary consulting firm. Departments include civil, structural, marine, forensics, and entertainment engineering. The Entertainment Division has many years of experience with theater, film, "ride and show," and related entertainment venues.
My background includes military/aerospace, robotics, industrial processes, and design-for-manufacture of consumer/pro electronics, but more specifically at McLaren it includes the design and analysis of large and moderate scale direct and servo-controlled effects, and static and dynamic structures. Two of my more recent projects include the 6-DOF robotic arm used to fly the car from the Broadway production of Chitty-Chitty-Bang-Bang out over the audience, and the two large performance-platform effects ("Gantry Lift" and "Tatami") from Cirque du Soleil's new Las Vegas specatacular, "KA" (www.ka.com) at the MGM Grand Casino/Hotel.
(Educational Institution; 201-500 employees; Aviation & Aerospace industry)
March 2004 — March 2004 (1 month)
"A Novel Approach to Intra-Station Transfers between Large Centripetal Habitation Wheels and Stationary Utility Cores"
http://scitation.aip.org/getabs/servlet/GetabsServlet?prog=normal&id=ASCECP000153040722000137000001&idtype=cvips&gifs=yes
(Privately Held; 51-200 employees; Computer Hardware industry)
November 1999 — February 2001 (1 year 4 months)
Led the mechanical engineering design team in the update of the company's flagship product: "Scout", a MIL-STD-810 rugged, wireless laptop computer aimed at the telecommunications industry. Designed the company's first docking station for the Scout, leading to over $500K in initial unit sales upon release.
Company has since been purchased by "Microslate."
(Privately Held; 51-200 employees; Entertainment industry)
1992 — 1999 (7 years)
* Project Engineer, Universal Studios Terminator 2 in 3D (Orlando & Hollywood) and other concurrent projects
* Designed & analyzed servomechanisms and structures for theatre, theme park, film & corporate/industrial productions: Beauty and the Beast (NY, Japan, Mexico, US Tour), Miss Saigon (US Tour), RIO Sky Parade (Las Vegas), Disney/ABC Studios (NYC), Daimler-Chrysler, IBM, Pfizer, MGM/EFX, others.
* Designed/implemented servo-effects with fractional to 50 Hp electric and hydraulic motors, DC and AC (brushless) servomotors, stepper motors, vector-drive motors, pneumatic and hydraulic actuators, ballscrews, timing belts, gears, gearboxes, chain drives, cams, friction wheels, cable drives, plus specialty components such as Serapid push-chain, and Spiralift assemblies.
* 2D & 3D design, FEA, PLC programming, data acq., troubleshooting and prototype testing.
* Designed in wood, steel, aluminum, acrylic, artistic treatments, and other materials as required.
(Entertainment industry)
1992 — 1999 (7 years)
(See PRG description)
(Entertainment industry)
1992 — 1994 (2 years)
(Public Company; 501-1000 employees; Defense & Space industry)
1990 — 1992 (2 years)
Developed servomechanisms for pan/tilt control of an integrated video camera system for the space station.
Selected components and materials based on extreme thermal cycles and outgassing requirements.
Used computer solid modeling for equipment design and creation of photorealistic presentation graphics.
FEA used for structural, modal and thermal analysis of pan/tilt unit and specialized video camera.
Worked with subcontractors to develop fully functional prototypes.
(Public Company; 51-200 employees; Semiconductors industry)
1989 — 1990 (1 year)
Directed mechanical, electrical and software engineering/design teams to create high accuracy (10 micron and better) assembly and inspection robots for the electronic circuit fabrication industry.
Integrated distributed servo control, high-speed vision systems, precision linear and rotary axes, advanced safety interlock systems, and auxiliary process systems on multiple serial ports. Performed electrical integration and programming of third-party process equipment. Updated companys machine safety systems.
Developed a force-compliant precision servo-control system. Selected, installed and integrated specialty sensors for assembly robot. Designed spherical air bearing system for precise component alignment.
Designed and assembled prototype equipment for off-line testing of process methods.
Prepared and led client presentations, maintained target milestones.
(Public Company; 501-1000 employees; Defense & Space industry)
1986 — 1989 (3 years)
Designed servo-actuators and other mechanisms for space-qualified, remotely manipulated, humanoid robots (Robonaut project; still active at JSC) and robot-based mobile anti-terrorist devices.
Designed and analyzed multi-axis, multiple arm robot for ground-based simulation of satellite capture.
Performed preliminary through production design and integration of equipment with test facilities.
Directed design reviews at NASA/Huntsville. Produced video presentations for NASA and technical conferences.
Repaired tendon actuated telerobotic arms. Installed Stereo-Graphics 3D video system.
(Public Company; 51-200 employees; Defense & Space industry)
1983 — 1986 (3 years)
Performed detail design, static and dynamic structural analysis, thermal analysis (including FEA), and configuration studies on gyro-referenced, stabilized tracking systems for Navy, Air Force and other contracts.
Conducted vibration analysis and testing to military specifications. Designed test fixtures. Set-up, modified, and ran third-party test equipment on-site. Conducted optical and mechanical acceptance tests.
Negotiated price and delivery of Mil/Aero equipment and components. Established first PCs at company.
Certificate in Film making , Film Making (the old fashioned way!) , 1985 — 1986
Courses in production, filming and editing. Was selected to work (electrician/grip/gaffer) on independent feature film.
BSME , Machine Design, Servo Control, Film , 1979 — 1983
Current Professional Engineering Certification in New York and Nevada (Mechanical Engineering), presented at the 2004 Earth and Space Conference ("Engineering, Construction, and Operations in Challenging Environments")
Robotics, Automation, Space exploration, Ender's Game, Theatrical and Event mechanical effects, Film and motion picture Special Effects, Science Fiction
Presented at the 2004 Earth and Space Conference. Paper titled "A novel approach to intra-station transfers between large centripetal habitation wheels and stationary utility cores" regarding practical aspects of living in an artificial gravity environment in large, long-duration space facilities.