Shader/Script/Plugin developer
Turin Area, Italy
Shader/Script/Plugin developer
Turin Area, Italy
Software development for commercial 3d applications and feature animation movies.
mental ray shaders writing, Xsi scritps and plugin developer
(Privately Held; 51-200 employees; Motion Pictures and Film industry)
September 2007 — Present (1 year 11 months)
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
October 2004 — August 2007 (2 years 11 months)
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
August 2003 — September 2004 (1 year 2 months)
Freelancing as mental ray shader writer for “The Magic Roundabout” movie
(Privately Held; 11-50 employees; Computer Software industry)
August 1997 — November 2002 (5 years 4 months)
Development of plug-ins and shaders for Softimage 3D and Xsi, custom development for post-production and videogames companies. Managing junior programmers.
(Public Company; 51-200 employees; Computer Software industry)
July 1996 — August 1997 (1 year 2 months)
SDE with Softimage Special Projects California
(Privately Held; 51-200 employees; Computer Software industry)
July 1995 — July 1996 (1 year 1 month)
SDE with Softimage|Microsoft Special Group Europe. Prototyping of new 3D and 2D applications, consulting for special fx companies.
(Privately Held; 11-50 employees; Computer Software industry)
April 1993 — July 1995 (2 years 4 months)
Founder of the Ray-Rebels group. Development of the first plug-ins for Softimage|3D (Dkit). Beta testing of mental-ray, developing the first sample shaders.
Laurea , Computer Science , 1986 — 1991