
UX Design Architect Consultant
Greater Seattle Area

UX Design Architect Consultant
Greater Seattle Area
In today's business environment you cannot afford to neglect the importance of making your product design successful. Design has to be more inclusive of customers and their needs, it's the third leg on the stool---essentially simplicity, accessibility, honesty, and a sense of enjoyment.
My experience covers design analysis, collaborative problem solving, and market information gathering to strike a balance between business requirements and the optimum user experience design. For instance, Web users don't go to a site for its attractiveness. Although that is not to say attractive Web design is not important. Rather the majority of site visitation occurs when consumers are motivated to search a site based on reasons to purchase.
A well ordered site that is easy to navigate can reap incredible business rewards I've worked in some of the top Fortune 500 companies where understanding customer mental models are critical and execution of business objectives are strategic in creating a formula where everyone wins.
I utilize a design methodology that compliment the rigors of agile development practice for frequent milestone inspection.
Also, I have expertise in advising management, directing programs and managing inter-department relationships that produce tangible results in a profound way by using the following methods:
• UCD/Goal Directed Design Methodology
• Wireframe & Pattern-based Sketching
• Storyboards & Scenario Development
• Prototyping
• Product Management
Contextual Inquiry Data Gathering, Human Factors Engineering, Storyboarding, UML Use Case, User Persona Development, Style Guides, UI Specifications, Architectural and Navigational Modeling, Wireframe Prototyping, HTML, CSS, XML,JavaScript
(Design industry)
February 2008 — August 2008 (7 months)
Designed and developed the interaction models for Office Communicator VoIP integrated video and audio that included collaboration with immersive applications.
(Public Company; LWSN; Computer Software industry)
November 2006 — November 2007 (1 year 1 month)
Developed interaction models using storyboard wireframes to outline persona scenarios for high performance computing resource management.
(Public Company; LWSN; Computer Software industry)
May 2005 — May 2006 (1 year 1 month)
Facilitated the user experience design development for a Web based application using ERP objects specific to complex business problems.
(Self-Employed; Myself Only; Information Technology and Services industry)
April 2003 — May 2005 (2 years 2 months)
Developed contextual inquiry analysis that utilized ethnography procedures to produce storyboards, use case scenarios, and persona that lead to the prototypes development using the iterative design process.
(Public Company; 201-500 employees; Computer Software industry)
September 2002 — March 2003 (7 months)
Designed and developed prototype wire frames for business applications that require the balance for contextual inquiry data with marketing requirements in a short development schedule environment. Also, development UI standards for the corporate Web portal strategy that outline all interaction behavior.
(Privately Held; 11-50 employees; Computer Software industry)
December 2001 — March 2002 (4 months)
Developed the new user interface requirements for a systems management and monitoring application. This effort required the contextual inquiry where personas for each user were developed for a conceptual prototype of interaction behavior.
(Privately Held; 11-50 employees; Computer Software industry)
April 2001 — November 2001 (8 months)
Designed and prototyped new concepts for system level tools in conjunction with a quantitative product development team. The design detailed an interaction solution from contextual inquiry based storyboards through implementation. Also, I facilitated localization technical discussion and development of the user interface specification based on ISO 9241 ergonomic requirements for usability guidance and information presentation.
(Privately Held; 11-50 employees; Computer Software industry)
November 2000 — April 2001 (6 months)
Developed an object-oriented user interface specification using an OVID (Object, View, and Interaction Design) methodology for a multi-client platform. The resulting design implemented an XML approach that provided a portable display of the user interface.
(Public Company; 201-500 employees; Computer Software industry)
July 1997 — April 2001 (3 years 10 months)
Created and managed the entire human factors engineering initiative in a start-up environment that includes four direct report employees. Responsibilities included the development of corporate user interface guidelines for Java/Web, NT, and UNIX clients. Also, developed customer contextual inquires that employed user-centered design principles that included localization for Pacific Rim business partners
(Public Company; 5001-10,000 employees; Computer Software industry)
November 1995 — July 1997 (1 year 9 months)
Managed a group of usability engineers, design engineers, and graphic designers for all graphical user interface development. This included the implementation of human factors engineering design guidelines with Lotus Cambridge to ensure e-mail messaging consistency across all product implementation.
BS , Liberal Arts & Science , 1985 — 1987