
Technical Artist at Bioware Austin
Austin, Texas Area

Technical Artist at Bioware Austin
Austin, Texas Area
Unabashedly passionate about constantly evolving tools and pipeline, from iterative improvements to paradigm changes.
MAXScript, Python, HLSL, C#, 3ds Max
(Entertainment industry)
June 2008 — Present (1 year 2 months)
Run the community for technical artists, develop open source scripts, coordinate and develop a script and knowledge sharing infrastructure across all 3d communities.
(Public Company; ERTS; Computer Games industry)
March 2008 — Present (1 year 5 months)
Supported Character, Animation, and other Art departments with pipeline and tools.
Designed and wrote core pipeline.
Rigged and skinned all non-facial assets.
(Privately Held; 201-500 employees; Computer Games industry)
September 2007 — February 2008 (6 months)
I was a Technical Artist working on Dungeons and Dragons Insider 4th Edition, an online toolset for players. Involved all areas of technical artistry (animation, rigging, tools, pipeline, shaders, etc.).
2003 — 2007
3D Graphics, tools, Greek and Roman History, cooking
nVidia Shade Your World Contest 3rd Prize Winner