Rob Adams

Rob Adams

Senior Environment Artist at Bungie LLC

Greater Seattle Area

Current
Past
Connections
357 connections
Industry
Computer Games

Rob Adams’s Summary

- Most recently: Uncharted, Drake's Fortune for PS3, as Lead Environment Artist.

- Shipped 10 successful games over 15 years.

- Great problem-solving ability and attention to detail.

- Passionate about game design.

- Friendly, communicates well with other artists, programmers, and management.

- Very self-motivated. Figures stuff out, then shares the info.

Rob Adams’s Specialties:

3D environments that:
1. Are fun to play through multiple times
2. Look cool and original (mostly original)
3. Squeeze every last drop of performance from the hardware


Rob Adams’s Experience

  • Staff Artist

    Bungie

    (Privately Held; Computer Games industry)

    August 2008Present (1 year 5 months)

    - Building environments for Halo: Reach

    - Helping develop tools, pipeline, and production methods

    - Managing a group of environment artists

  • Senior Environment Artist

    Snowblind Studios

    (Public Company; 51-200 employees; Computer Games industry)

    October 2007August 2008 (11 months)

    Helped to create a new next gen cross-platform IP with an awesome group of industry vets, and a few eager noobs.

    Aside from production work, I helped develop better tools, a faster pipeline, and a more scaleable construction approach.

  • Lead Environment Artist

    Naughty Dog Inc.

    (Public Company; 51-200 employees; Computer Games industry)

    July 2000October 2007 (7 years 4 months)

    - Uncharted: Drake's Fortune (Lead Environment Artist, Modeler, Textures, Level Design & Layout, Scheduling, Reviews)

    - JakX Combat Racing PS2 (Environments)

    - Jak3 PS2 (Environments)

    - Jak2 PS2 (Environments)

    - Jak & Daxter PS2 (Environments)

  • Lead Artist

    Electronic Arts

    (Public Company; Computer Games industry)

    September 1998June 2000 (1 year 10 months)

    - Need for Speed: Porsche Unleased PC (Project Art Lead, Modeler, Textures)

    - Need for Speed: High Stakes PS1 (Track Modeler, Textures)

  • Lead Artist

    Cyclone Studios

    (Computer Games industry)

    June 1997September 1998 (1 year 4 months)

    - Groundwave/Bioswarm PS1 (Project Art Lead, Environment/Vehicles Modeler, Textures)

  • Artist

    Atari Games Corporation

    (Public Company; Computer Games industry)

    August 1993March 1997 (3 years 8 months)

    - San Francisco Rush, Original Coin-Op (Track modeler, Textures)

    - Metal Maniax, Original Coin-Op (Textures, Sprites, HUD)

    - Primal Rage, Original Coin-Op (Sprite processing)


Additional Information

Rob Adams’s Interests:

Scuba diving, photography, underwater video

Rob Adams’s Groups:

Games Industry

  •    Sony Alumni
  •    Autodesk Users
  •    Electronic Entertainment Industry Network
  •    EA Alumni Group
  •    Gaming: Passion and Profession
  •    Ex- Atari Posse
  •    VideoGame Professionals
  •    Inside EA: (Electronic Arts) People, Games & Opportunities

Rob Adams’s Contact Settings

Interested In:

  • expertise requests
  • business deals
  • getting back in touch

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