
Senior Environment Artist at Bungie LLC
Greater Seattle Area

Senior Environment Artist at Bungie LLC
Greater Seattle Area
- Most recently: Uncharted, Drake's Fortune for PS3, as Lead Environment Artist.
- Shipped 10 successful games over 15 years.
- Great problem-solving ability and attention to detail.
- Passionate about game design.
- Friendly, communicates well with other artists, programmers, and management.
- Very self-motivated. Figures stuff out, then shares the info.
3D environments that:
1. Are fun to play through multiple times
2. Look cool and original (mostly original)
3. Squeeze every last drop of performance from the hardware
(Privately Held; Computer Games industry)
August 2008 — Present (1 year 5 months)
- Building environments for Halo: Reach
- Helping develop tools, pipeline, and production methods
- Managing a group of environment artists
(Public Company; 51-200 employees; Computer Games industry)
October 2007 — August 2008 (11 months)
Helped to create a new next gen cross-platform IP with an awesome group of industry vets, and a few eager noobs.
Aside from production work, I helped develop better tools, a faster pipeline, and a more scaleable construction approach.
(Public Company; 51-200 employees; Computer Games industry)
July 2000 — October 2007 (7 years 4 months)
- Uncharted: Drake's Fortune (Lead Environment Artist, Modeler, Textures, Level Design & Layout, Scheduling, Reviews)
- JakX Combat Racing PS2 (Environments)
- Jak3 PS2 (Environments)
- Jak2 PS2 (Environments)
- Jak & Daxter PS2 (Environments)
(Public Company; Computer Games industry)
September 1998 — June 2000 (1 year 10 months)
- Need for Speed: Porsche Unleased PC (Project Art Lead, Modeler, Textures)
- Need for Speed: High Stakes PS1 (Track Modeler, Textures)
(Computer Games industry)
June 1997 — September 1998 (1 year 4 months)
- Groundwave/Bioswarm PS1 (Project Art Lead, Environment/Vehicles Modeler, Textures)
(Public Company; Computer Games industry)
August 1993 — March 1997 (3 years 8 months)
- San Francisco Rush, Original Coin-Op (Track modeler, Textures)
- Metal Maniax, Original Coin-Op (Textures, Sprites, HUD)
- Primal Rage, Original Coin-Op (Sprite processing)
Scuba diving, photography, underwater video
Games Industry