Online Marketing Manager at EA
Vancouver, Canada Area
Online Marketing Manager at EA
Vancouver, Canada Area
-Online Marketing
-Community Development and Management
-Sales force automation implementation (salesforce.com & salesnet.com)
-Technology Product Marketing (Software & Telecom)
-Brand Strategies
-Event Management
-Video Gaming
-Software
-Financial Services
-Telecommunications
(Public Company; ERTS; Computer Games industry)
November 2006 — Present (2 years 9 months)
*Drive the vision, execution, and financial management of the Need for Speed, skate and Army of Two product sites.
*Own communication with internal teams and manage the external relationships for EA Blackbox and EA Montreal’s online marketing and community initiatives.
* Focus on customer acquisition and conversion, and on developing and owning retention strategies that drive active community growth. Leverages research and past learnings to contribute new franchise, brand, or company-wide online marketing initiatives.
* Contributes to online best practices and standards, and is responsible for staying current with online marketing trends, evaluating online technologies and programs, and recommending how and when to best take advantage of them.
* Ensure that the user experience is world-class.
Websites:
http://undercover.needforspeed.com
http://skate.ea.com
http://skatereel.ea.com
http://skateit.ea.com
http://armyoftwo.com
http://ea.com/armyoftwo
http://ea.com/prostreet
http://easports.com/nbastreet4
http://easports.com/ssxblur
(Public Company; neo; Financial Services industry)
April 2006 — November 2006 (8 months)
*Led the organization's global B2B marketing efforts by building product roadmaps, customer segmentation plans and support teams.
*Created a team of marketing professionals focused on expanding the B2B business.
(Telecommunications industry)
August 2004 — April 2006 (1 year 9 months)
*Led cross-functional teams including engineering, legal, finance and service delivery to introduce new IP-based products to the market.
*Creation of key messages, value propositions and target market analysis.
(Public Company; Computer Games industry)
1999 — 2000 (1 year)
1995 — 1999