Software Engineer at BroadOn
San Francisco Bay Area
Software Engineer at BroadOn
San Francisco Bay Area
During the two years at Flagship Studios / Ping0, I've worked on both the client-side game engine and backend server applications that runs both Hellgate London and Mythos.
(Privately Held; Computer Software industry)
August 2009 — Present (4 months)
(Public Company; RVBD; Computer Networking industry)
November 2008 — July 2009 (9 months)
(Computer Games industry)
June 2006 — July 2008 (2 years 2 months)
Implemented an in-game update-when-needed data delivery system that allows you to play immediately without having to patch all the required game data files.
Wrote in-house tools to manage and diff game data files across multiple versions to easily generate game patches, and developed a Win32 app that automatically downloads game patches through HTTP.
Integerated Window's east Asian input method system into the game client.
Implemented an account-based friend list system and other social interaction features.
Implemented consignment shop and auction house features.
Worked on many localization issues.
(Privately Held; 11-50 employees; Computer Games industry)
June 2006 — June 2006 (1 month)
2003 — 2006