Rachel Rutherford

Current
Past
Education
  • Oberlin College
Connections
101 connections
Industry
Computer Games

Rachel Rutherford’s Experience

  • Professor, Game Software Design & Production

    DigiPen Institute of Technology

    (Educational Institution; Computer Games industry)

    June 2007Present (2 years 2 months)

    I teach game development at DigiPen Institute ot Technology, the premiere game development school in the world. Chirs Peters, Benjamin Ellinger and I have developed an innovative "Tech/Game/Team" approach, where we team-teach over 70 teams of 4-to-5 developers, to build year-long games. We each focus on our specialty, giving the student developers a deep grounding in tech, game, and team skills. We use the McCarthy Core Protocols for high-performant teams within our own team, and with the students.

    Faculty advisor & co-founder for Game Physics Club, Game Music Composer's Club, and Producers Club.

  • Program Manager, Carbonated Games

    Microsoft Casual Games

    (Public Company; MSFT; Computer Software industry)

    March 2005August 2008 (3 years 6 months)

    Program Manager/Producer for Casual Games on a variety of platforms. Shipped:
    - "Hop It!", a piece-hopping puzzle game for the MSN Games (Producer)
    - "Solitaire in Motion." a drifting card memory-game variant for MSN Games (Co-Producer)
    - "You Know It! Triviia," a trivia game for MSN Games (Originating Producer)
    - "Fable 2 Pub Games" for the Xbox 360 (Art Producer, PreProduction)
    - "Firefly" demo for Microsoft Surface (Producer)

  • Software Interface Engineer

    ImMIX

    (Computer Games industry)

    19901994 (4 years)


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