Greater Seattle Area
- Current
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- Professor, Game Software Design & Production at DigiPen Institute of Technology
- Past
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- Program Manager, Carbonated Games at Microsoft Casual Games
- Software Interface Engineer at ImMIX
- Education
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- Oberlin College
- Recommended
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1 person has recommended Rachel - Connections
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101
connections
- Industry
- Computer Games
Rachel Rutherford’s Experience
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Professor, Game Software Design & Production
DigiPen Institute of Technology
(Educational Institution; Computer Games industry)
June 2007 — Present (2 years 2 months)
I teach game development at DigiPen Institute ot Technology, the premiere game development school in the world. Chirs Peters, Benjamin Ellinger and I have developed an innovative "Tech/Game/Team" approach, where we team-teach over 70 teams of 4-to-5 developers, to build year-long games. We each focus on our specialty, giving the student developers a deep grounding in tech, game, and team skills. We use the McCarthy Core Protocols for high-performant teams within our own team, and with the students.
Faculty advisor & co-founder for Game Physics Club, Game Music Composer's Club, and Producers Club. -
Program Manager, Carbonated Games
Microsoft Casual Games
(Public Company; MSFT; Computer Software industry)
March 2005 — August 2008 (3 years 6 months)
Program Manager/Producer for Casual Games on a variety of platforms. Shipped:
- "Hop It!", a piece-hopping puzzle game for the MSN Games (Producer)
- "Solitaire in Motion." a drifting card memory-game variant for MSN Games (Co-Producer)
- "You Know It! Triviia," a trivia game for MSN Games (Originating Producer)
- "Fable 2 Pub Games" for the Xbox 360 (Art Producer, PreProduction)
- "Firefly" demo for Microsoft Surface (Producer) -
Software Interface Engineer
ImMIX
(Computer Games industry)
1990 — 1994 (4 years)