Nevin Eronde

Nevin Eronde

Audio designer

Copenhagen Area, Denmark

Current
  • Audio Designer at DieGuteFabrik
  • Audio Designer/Composer at Last Rites Adventure Game
  • Audio Designer/Integrator at Mexond ApS
  • Audio Designer & QA Tester at NDS Denmark A/S
Past
  • Audio Designer at Apex Virtual Entertainment ApS
  • Lead Sound Designer at Game Project: HOPE
  • Audio Designer/Composer at Krea Medie
Education
  • The University of Salford
  • Aalborg Universitet
Connections
115 connections
Industry
Computer Games
Websites

Nevin Eronde’s Summary

Music composition, sound design and dialogue for computer games. Currently working as freelance audio designer for various game companies.

Clients include:
- NDS Denmark A/S
- Mexond ApS
- Apex Virtual Entertainment ApS
- Roskilde Festival
- Krea Medie
- Sirius Games

Goals
=====
My primary goal is to improve the gaming experience with focus on players audio experience through adaptive music design, SFX, VO and dialogue.

My secondary goal is to discuss the subejct of game audio. I blog regularly on http://nevinsound.com discussing the subjects of future game audio and how we can improve the interactive audio design whether it is compositional and technical issues or simply work processes.

Game Projects
============
Below is a list of some the platforms and game projects that I have delivered audio to:

PC Windows & Mac
- Pixeline: Lær om kroppen
- Pixeline: Lær om geografi
- Pixeline: Lær om dyr
- Escape from Paradise City
- TogetherFornever
- Project Horror
- Riders & Ranches prototype

Xbox360
- Abronium Party
- A.U.T.O.
- Yum Me
- Torturama
- Taboo Tiles

STB (Set-Top Box)
- Please see http://nevinsound.com for an extensive list of interactive TV games

Nevin Eronde’s Specialties:

Audio Middleware
- FMOD Designer
- XACT
- Unreal Engine/Kismet Editor
- Unity

Audio Software
- Pro Tools
- Reason
- Logic Pro
- Cubase
- Sonar
- Native Instruments Komplete
- Sony Vegas
- Sound Forge
- Acid Pro
- Bias Peak
- Adobe Audition
- Soundtrack Pro
- Final Cut Pro


Nevin Eronde’s Experience

  • Audio Designer

    DieGuteFabrik

    (Computer Games industry)

    April 2009Present (4 months)

  • Audio Designer/Composer

    Last Rites Adventure Game

    (Computer Games industry)

    March 2009Present (5 months)

  • Audio Designer/Integrator

    Mexond ApS

    (Computer Games industry)

    June 2008Present (1 year 2 months)

    Project: Abronium
    www.abronium.com

    Developed weapon and feedback sounds and jingles for the game project Abronium - a sci-fi, fantasy multiplayer party game. Game was developed using XNA and XACT.

    Currently working on a new classified title for mobile platforms.

  • Audio Designer & QA Tester

    NDS Denmark A/S

    (Computer Games industry)

    September 2007Present (1 year 11 months)

    Working as in-house sound designer for interactive game development teams at NDS. Designing sound effects and jingles to interactive TV games based on IP’s from Cartoon Network, Nickelodeon and Disney. Some of the clients include: Sky UK, Sky IT, DirecTV US and Foxtel AU.

    Beside my work as sound designer I am also experienced in software/hardware testing procedures and methods for game and software projects. Development of audio, UI and focus group test procedures. Set up of test sessions and interviews of focus groups followed by evaluations to improve future test sessions.

  • Audio Designer

    Apex Virtual Entertainment ApS

    (Computer Games industry)

    February 2009March 2009 (2 months)

    Sound design for the game prototype "Riders & Ranches".

  • Lead Sound Designer

    Game Project: HOPE

    (Computer Games industry)

    August 2007February 2008 (7 months)

    Lead Sound Designer for the game development project HOPE with an online pipeline. Project was discontinued.

  • Audio Designer/Composer

    Krea Medie

    (Privately Held; Computer Games industry)

    May 2007June 2007 (2 months)

    Sound and music design for educational games developed for the Pixeline-series. The educational subjects were human anatomy, geography and animal kingdom. Designed an introduction to a game project for children in the age group of 6-10 years with ideas to how the main subject can be communicated through game play.

  • Audio Designer/Integrator

    Sirius Games

    (Privately Held; Computer Games industry)

    April 2007May 2007 (2 months)

    Sound design for game project “Escape from Paradise City” – an action, RTS and RPG from a 3rd-person perspective developed for Windows platform. Responsibilities included: sound design for visual effects in collaboration with lead artist and visual effects programmer, editing of externally processed voice-over samples, implementing and balancing sound levels in game using FMOD Designer.


Nevin Eronde’s Education

  • The University of Salford

    BSc , Music, Acoustics & Recording , 20002003

  • Aalborg Universitet

    Musicology 19972000


Additional Information

Nevin Eronde’s Websites:

Nevin Eronde’s Groups:

  •    International Game Developers Association
  •    NDS
  •    VideoGame Professionals
  •    University of Salford Alumni
  •    Circle Pleasure Shanghai Business Network

Nevin Eronde’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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