Engineering at INQ
London, United Kingdom
Engineering at INQ
London, United Kingdom
I've worked on/tinkered with just about everything wireless - from Bluetooth to GSM/CDMA mobile to 100KW TV/HF transmitters and pretty much everything in between.
Apart from having an impressive collection of really odd-looking tools, this experience means I can remain reasonably upright in a conversation involving wireless telecommunications and how people use them and interact with each other. After all, it's all about the end-user experience, be it a Bluetooth headset, mobile call or a broadcast TV picture.
The end-user experience of the mobile internet (or the internet, mobile - take your pick) will define how quickly it gets adopted. This experience encompasses handsets, network speed/coverage and back-end systems. Any poorly-performing part will spell disaster. It's our job to get it right. That is what drives me: to understand the end-user's needs/expectations and to help meet or exceed them.
competitive analysis, future thinking, usability, technical feasability, deployability, making the tea.
(Telecommunications industry)
January 2008 — Present (1 year 7 months)
I'm in the Engineering team at INQ, working on implementing new technologies, applications and services for our MNO customers.
(Privately Held; Telecommunications industry)
January 2006 — January 2008 (2 years 1 month)
As part of the Global Technology Strategy team, I managed a number of projects alongside the HWLTech subject matter experts. Notably, the launch of the X-Series offering of unlimited mobile internet, with a focus on Skype and Slingbox and Orb deployments. Also worked closely with the H3G Mobile Operators to bring several innovative new products to market.
(Public Company; Telecommunications industry)
2004 — 2005 (1 year)
(Telecommunications industry)
2004 — 2005 (1 year)
(Telecommunications industry)
2005 — 2005 (less than a year)
(Telecommunications industry)
2003 — 2004 (1 year)
(Telecommunications industry)
1997 — 1999 (2 years)
(Government Agency; 5001-10,000 employees; Military industry)
1991 — 1996 (5 years)
1990 — 1994
Innovative ways to use new and existing technology/services to make everyday things easier/quicker/more fun. Life 2.0 mashup central!