Student at University of Southern California
San Francisco Bay Area
Student at University of Southern California
San Francisco Bay Area
(Public Company; 51-200 employees; THQI; Computer Games industry)
July 2008 — November 2008 (5 months)
• Designed missions, locations, and achievements for an undisclosed game.
• Worked on mapping system for exploration through the game.
• Used Maya and Google Sketch-Up to prototype levels.
(Educational Institution; Higher Education industry)
August 2005 — August 2008 (3 years 1 month)
• Reconfigured a lab to use new projectors by reprogramming the existing touch panel interface.
• Troubleshot computer problems.
• Responsible for the inventory of multiple computer labs.
• Kept track of expenditures for multiple computer labs.
(Public Company; GOOG; Internet industry)
August 2007 — August 2008 (1 year 1 month)
• Compared search queries with results and determined their usefulness.
(Educational Institution; Higher Education industry)
May 2006 — April 2007 (1 year)
• Worked as part of a team responsible for programming a game that uses bittorrent to set up networked play.
(Educational Institution; Higher Education industry)
January 2006 — August 2006 (8 months)
• Designed a serious web game for the LA Times to illustrate personal economic risk.
• Worked as part of a team responsible for paper prototyping, interface design, and feature design.
(Public Company; 51-200 employees; Computer Games industry)
April 2005 — July 2005 (4 months)
• Tested multiple video game titles for Namco Hometek, keeping an eye out for gameplay, graphical, and text bugs.
(Public Company; Computer Games industry)
January 2005 — February 2005 (2 months)
• Tested multiple video game titles for Namco Hometek, keeping an eye out for gameplay, graphical, and text bugs.
(Entertainment industry)
1998 — 2001 (3 years)
(Entertainment industry)
1997 — 1999 (2 years)
(Entertainment industry)
1997 — 1999 (2 years)
MFA , Interactive Media , 2005 — 2008
BS , Computer Science , 2001 — 2004
RagnaRokk Development Team