
Inventor @ Kram-Co Inc.
San Francisco Bay Area

Inventor @ Kram-Co Inc.
San Francisco Bay Area
Focus of skills; creativity, design, invention, brainstorm facilitating, brand development, concept refinement, mechanism invention, manufacturing, and crosspollination.
In short, my experience, diverse skills, and creative abilities let me concoct new brands, and product segments, or re-think any idea.... or I can shepherd you through the process.
Mattel Inc. / Fisher-Price (12+ years) Toy inventor and designer
Cleveland Institute of Art and Otis College of Art and Design (9+ years) Educator.
Brainstorming lecturer and facilitator
Goals: Be a creative design leader who works with all levels of industry and education to improve humanity through new products and ways of thinking… and make kids smile with cool toys.
www.Kram-Co.com can provide a deeper understanding of my skill set and experiences.
I have all the experience and skills to do all the work that makes the before mentioned tasks possible; sketch, render, prototype, sculpt, 3D modeling, animation, graphics, work with vendors, work with plants, and prolific ideation.
My work has won awards, sold millions, and been played with worldwide.
How many other people could conceive and take to market a toy car that runs on milk, soda, water or spit? Hot Wheels Formula Fuelers 2004-
(Design industry)
August 2006 — Present (3 years)
Inventor, designer, creative facilitator, cross-pollinator, brand creator, and entrepreneur.
(Public Company; 10,001 or more employees; MAT; Design industry)
2000 — 2006 (6 years)
Designer and Inventor
- Key member of Advanced Concepts Group.
- Manager of MAYA animation group
- Creative contact with all major movie studios and many TV/Cable groups.
- Worked with Brands such as Hot Wheels, Nickelodeon, Pixar, Harry Potter, Batman, Barbie, Nickelodeon and many many more.
- Brainstorming guru and facilitator.
(Educational Institution; 1001-5000 employees; Education Management industry)
2000 — 2006 (6 years)
Teacher / Lecturer for Industrial Design and Toy Design departments
- Toy Design Studio: Create an Action Figure line
- Creative problem solving
- The Inventors Way
(Public Company; 10,001 or more employees; MAT; Design industry)
1994 — 2000 (6 years)
A part of Mattel Inc. Skills covered there also apply here.
Highest safety and production standards in the US.
Worked on Little People, Great Adventures and others.
(Educational Institution; 1001-5000 employees; Arts and Crafts industry)
1993 — 1996 (3 years)
Mentored students through Fisher-Price sponsored projects.
(Privately Held; 1-10 employees; Entertainment industry)
1993 — 1994 (1 year)
Set and prop design / fabrication for Mtv
(Privately Held; 1-10 employees; Arts and Crafts industry)
1980 — 1993 (13 years)
Family run silver and antiques repair.
Jeweler.
Metal Casting.
(Privately Held; 11-50 employees; Food & Beverages industry)
1986 — 1988 (2 years)
Varied range of skills.
I can take apart a chicken with a meatclever in 30 seconds.
BFA , Industrial design/ Sculpture/ Graphics , 1988 — 1993
Fisher-Price internship
Multiple scholarships
- , economics , 1992 — 1992
Some extra summer classes to further my education.
- , Art , 1987 — 1987
Extra classes to improve my art skills
5 patents bear my name, more are in progress.
Toy of the Year - Parenting Magazine 2004
Most creative design: Contest sponsored by DEKA and MAKEzine 2006
Staples Invention Quest. Finalist 2007
As seen On
- The Apprentice: Season 2 episode 1
- Robotica: The Learning Channel