Mark Tedin

Owner, Mark Tedin Illustration

Greater Seattle Area

Current
  • Adjunct Faculty at Northwest College of Art
  • Owner at Mark Tedin Illustration
Past
  • Freelance Concept Artist at Wizards of the Coast
  • 3D Texturing at Filter/Talent
  • Set Designer / Poster artist at Ursa Major Theatre Company
  • Storyboard artist / Cinematographer at Ursa Major Theatre Company
  • Art Director / Concept Artist at Wizards of the Coast / Hasbro
  • Staff Artist at the Duelist magazine
  • Set Designer at Down Under
Education
  • Washington University in St. Louis
  • Gonzaga University
Connections
71 connections
Industry
Entertainment
Websites

Mark Tedin’s Summary

Freelance / contracted illustrator of conceptual and published finished artwork, with a speciality in game and film design.

Mark Tedin’s Specialties:

Concept Illustration, generation of product style guides, finished painted artwork for publication, computer-aided generation of artwork, organizing and archiving of production materials, storyboarding, familiarity with 3D design and software.


Mark Tedin’s Experience

  • Adjunct Faculty

    Northwest College of Art

    (Higher Education industry)

    January 2003Present (6 years 11 months)

    Part-time instructor of Illustration (2 semesters/year) and Visual Composition (1 semester/year). Recently finished teaching an Advanced Figure Drawing & Anatomy class.

  • Owner

    Mark Tedin Illustration

    (Arts and Crafts industry)

    June 1993Present (16 years 6 months)

    Illustration, painting, and concept design for games, publications, films.

    Some examples can be found at http://www.marktedin.com

  • Freelance Concept Artist

    Wizards of the Coast

    (Public Company; 201-500 employees; Entertainment industry)

    20022009 (7 years )

    Freelance contract concept illustration for Wizards of the Coast on various projects, specifically the "Mirrodin" sets for Magic: the Gathering, "Eberron" for the 3rd edition Dungeons and Dragons line, and more recently two concurrent upcoming sets for the Magic game that will debut 2009-10.

  • 3D Texturing

    Filter/Talent

    (Computer Games industry)

    October 2003November 2003 (2 months)

    Short stint at Microsoft's Xbox game campus. Placed by Filter/Talent, a creative resource business in Seattle, WA. Trained with Maya and Photoshop for the purpose of texturing of 3D assets for the game "Mythica". Also engaged in some art concepting. Game cancelled shortly after.

  • Set Designer / Poster artist

    Ursa Major Theatre Company

    (Entertainment industry)

    January 1995January 2002 (7 years 1 month)

    Designed and built stage sets, multimedia for production of Little White Pill, a comedy written and directed by John Longenbaugh.
    Designed and built stage sets for production of Grace, a comedy written by R.K. Johnson, directed by John Longenbaugh. Also produced poster.
    Designed and built stage sets for production of Café Angst, a comedy written and directed by John Longenbaugh. Also produced poster.

  • Storyboard artist / Cinematographer

    Ursa Major Theatre Company

    (Entertainment industry)

    January 2000January 2001 (1 year 1 month)

    Illustrated storyboards and filmed short digital video project for John Longenbaugh, who also wrote, directed and produced said short.

  • Art Director / Concept Artist

    Wizards of the Coast / Hasbro

    (Entertainment industry)

    January 1997January 2001 (4 years 1 month)

    Started in 1997 with the title of Art Director at Wizards of the Coast's (later a subsidiary of Hasbro) Magic: The Gathering's card game's concept illustration and world-building team (later nicknamed "Spine Design").
    • Development of intellectual properties (IP) for Wizards of the Coast, Inc.
    • Provided conceptual style guidance for card art, comics, books, online promotions, and other published and televised projects.
    • Designs of costumes, characters, creature designs, and environments for overall look-and-feel of the Magic: the Gathering IP.
    • Development of digital "morgue", an ongoing visuals reference repository.
    • Responsible for monthly collation and upkeep of visual files archive.

    Job title later changed to Concept Artist (later Lead) when Art Director positions consolidated under one person. Stayed until early 2001 until the completion of the "Weatherlight Saga" storyline.

  • Staff Artist

    the Duelist magazine

    (Entertainment industry)

    January 1995January 1996 (1 year 1 month)

    • Provided background graphics for page layout.
    • Provided spot illustrations for publication.

  • Set Designer

    Down Under

    (Entertainment industry)

    August 1992November 1993 (1 year 4 months)

    Designed and built interior decorations and environments for Seattle nightclub.


Mark Tedin’s Education

  • Washington University in St. Louis

    Master of Fine Arts , Fine Art with a focus on Studio Painting , 19901992

  • Gonzaga University

    Bachelor of Arts , Fine Art , 19861990

    Cum Laude

    Activities and Societies:
    Recipient of Kreielsheimer scholarship, 1990

Additional Information

Mark Tedin’s Websites:

Mark Tedin’s Groups:

ArtDogs, (an online association of professional illustrators).
Weekly meetings with local illustrators in Georgetown to work on upcoming projects.
Former WOTC Employees.

  •    Gonzaga University
  •    Washington University in St.Louis Alumni

Mark Tedin’s Honors:

Recipient of Kreielsheimer scholarship, 1990
Graduated Cum Laude, Gonzaga University, 1990
Artist Guest of Honor, Lucca Comics and Games Expo, 2008


Mark Tedin’s Contact Settings

Interested In:

  • career opportunities
  • new ventures
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Mark Tedin’s full profile:

  • See who you and Mark Tedin know in common
  • Get introduced to Mark Tedin
  • Contact Mark Tedin directly

View Full Profile