Owner, Mark Tedin Illustration
Greater Seattle Area
Owner, Mark Tedin Illustration
Greater Seattle Area
Freelance / contracted illustrator of conceptual and published finished artwork, with a speciality in game and film design.
Concept Illustration, generation of product style guides, finished painted artwork for publication, computer-aided generation of artwork, organizing and archiving of production materials, storyboarding, familiarity with 3D design and software.
(Higher Education industry)
January 2003 — Present (6 years 11 months)
Part-time instructor of Illustration (2 semesters/year) and Visual Composition (1 semester/year). Recently finished teaching an Advanced Figure Drawing & Anatomy class.
(Arts and Crafts industry)
June 1993 — Present (16 years 6 months)
Illustration, painting, and concept design for games, publications, films.
Some examples can be found at http://www.marktedin.com
(Public Company; 201-500 employees; Entertainment industry)
2002 — 2009 (7 years )
Freelance contract concept illustration for Wizards of the Coast on various projects, specifically the "Mirrodin" sets for Magic: the Gathering, "Eberron" for the 3rd edition Dungeons and Dragons line, and more recently two concurrent upcoming sets for the Magic game that will debut 2009-10.
(Computer Games industry)
October 2003 — November 2003 (2 months)
Short stint at Microsoft's Xbox game campus. Placed by Filter/Talent, a creative resource business in Seattle, WA. Trained with Maya and Photoshop for the purpose of texturing of 3D assets for the game "Mythica". Also engaged in some art concepting. Game cancelled shortly after.
(Entertainment industry)
January 1995 — January 2002 (7 years 1 month)
Designed and built stage sets, multimedia for production of Little White Pill, a comedy written and directed by John Longenbaugh.
Designed and built stage sets for production of Grace, a comedy written by R.K. Johnson, directed by John Longenbaugh. Also produced poster.
Designed and built stage sets for production of Café Angst, a comedy written and directed by John Longenbaugh. Also produced poster.
(Entertainment industry)
January 2000 — January 2001 (1 year 1 month)
Illustrated storyboards and filmed short digital video project for John Longenbaugh, who also wrote, directed and produced said short.
(Entertainment industry)
January 1997 — January 2001 (4 years 1 month)
Started in 1997 with the title of Art Director at Wizards of the Coast's (later a subsidiary of Hasbro) Magic: The Gathering's card game's concept illustration and world-building team (later nicknamed "Spine Design").
• Development of intellectual properties (IP) for Wizards of the Coast, Inc.
• Provided conceptual style guidance for card art, comics, books, online promotions, and other published and televised projects.
• Designs of costumes, characters, creature designs, and environments for overall look-and-feel of the Magic: the Gathering IP.
• Development of digital "morgue", an ongoing visuals reference repository.
• Responsible for monthly collation and upkeep of visual files archive.
Job title later changed to Concept Artist (later Lead) when Art Director positions consolidated under one person. Stayed until early 2001 until the completion of the "Weatherlight Saga" storyline.
(Entertainment industry)
January 1995 — January 1996 (1 year 1 month)
• Provided background graphics for page layout.
• Provided spot illustrations for publication.
(Entertainment industry)
August 1992 — November 1993 (1 year 4 months)
Designed and built interior decorations and environments for Seattle nightclub.
Master of Fine Arts , Fine Art with a focus on Studio Painting , 1990 — 1992
Bachelor of Arts , Fine Art , 1986 — 1990
Cum Laude
ArtDogs, (an online association of professional illustrators).
Weekly meetings with local illustrators in Georgetown to work on upcoming projects.
Former WOTC Employees.
Recipient of Kreielsheimer scholarship, 1990
Graduated Cum Laude, Gonzaga University, 1990
Artist Guest of Honor, Lucca Comics and Games Expo, 2008