Lukasz Migas

lead programmer @ People Can Fly

Warsaw Area, Poland

Current
Past
Education
  • Wyzsza Szkola Informatyki Stosowanej i Zarzadzania WIT w Warszawie
Connections
53 connections
Industry
Computer Games

Lukasz Migas’s Summary

Lukasz Migas’s Specialties:

low level programming (including assembly languages),
shader/graphics programming,
X360/PC/PS3


Lukasz Migas’s Experience

  • lead programmer

    People Can Fly

    (Privately Held; 11-50 employees; Computer Games industry)

    January 2008Present (1 year 7 months)

    working as a lead programmer on a new IP

  • lecturer

    Warsaw School of Information Technology under auspicies of the Polish Academy of Sciences

    (Higher Education industry)

    February 2004June 2008 (4 years 5 months)

    3D graphics/game programming lecturer (C#/XNA)

  • lecturer

    Microsoft Poland

    (Public Company; 10,001 or more employees; MSFT; Computer Software industry)

    April 2005June 2008 (3 years 3 months)

    I was giving lectures about using Microsoft technologies (DirectX, X360) in 3D/game programming at polish universities during so called Academic Developers Days and writing materials/books for Microsoft IT Academy

  • programmer

    Epic Games / People Can Fly

    (Privately Held; 51-200 employees; Computer Games industry)

    June 2007September 2007 (4 months)

    programmer on Gears of War PC

  • senior engine programmer

    People Can Fly

    (Privately Held; 11-50 employees; Computer Games industry)

    June 2006June 2007 (1 year 1 month)

    XBox360 engine programmer

  • graphics programmer

    People Can Fly

    (Privately Held; 11-50 employees; Computer Games industry)

    August 2005June 2006 (11 months)

    graphics programmer on a new XBox360 IP
    few codelines for Painkiller XBox

  • engine programmer

    Self-employed

    (Self-Employed; Myself Only; Computer Games industry)

    November 2003March 2005 (1 year 5 months)

    worked on a game engine that was licensed for three small games released worldwide

  • programmer

    City Interactive

    (Privately Held; 11-50 employees; Computer Games industry)

    April 2003May 2003 (2 months)

    programmer on a casual game


Additional Information

Lukasz Migas’s Groups:

  •    Demoscene
  •    Game Developers

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