Design Scripter at Radical Entertainment
Vancouver, Canada Area
Design Scripter at Radical Entertainment
Vancouver, Canada Area
(Privately Held; Computer Games industry)
October 2009 — Present (4 months)
(Privately Held; Computer Games industry)
February 2008 — May 2009 (1 year 4 months)
Duties: QA Tester, Junior Design
After being hired as a QA Tester, I was given the opportunity to provide feedback on gameplay tuning and design issues. After doing so for a short while, I was then given the chance to take on some design responsibilities. These inluded:
1) Implementing rumble throughout the game using lua scripting
2) Tuning AI responses to friendly fire and other gameplay dynamics
3) Tuning damage and difficulty across the game
4) Editing and bug fixes for the text bible (all in-game text)
(Public Company; ERTS; Computer Games industry)
June 2007 — January 2008 (8 months)
I was originally brought on board as a temporary QA tester. I was transferred to the compliance team and eventually became the lead for the Nintendo compliance group. I worked on the following titles during this time (most on multiple platforms):
Playground
Smarty Pants
Medal Of Honor Heroes 2
Fifa Street 3
Fifa 08
Madden 08
NBA Live 08
NCAA March Madness 08
NFS Pro Street
Army Of Two
Euro 08
Skate It