Simulation Innovation Strategist
Raleigh-Durham, North Carolina Area
Simulation Innovation Strategist
Raleigh-Durham, North Carolina Area
Innovative digital media executive with 20 years of management, technical and creative design knowledge and skills. Having held senior production, operations, and management roles across Internet, Media, Technology, Telecommunications, Health Care, Education and Broadcasting industries, my work spans audio & music production, symbolic systems interface design, ecommerce systems, and management consulting on simulation systems learning integration. I am passionately focused on strategic and operational partnerships, which converge rich media and virtual environment business strategies with game-based simulations and augmented reality for context and location aware systems. Simulated experience design for mobile, augmented location aware systems, will fundamentally change how, where, and when we learn, work and play over the semantic web and Internet2. I am able to deliver strategic, actionable insights into emerging opportunities based on a combination of hands on, operations, systems thinking and user experience design.
strategic analysis, client communication, innovation ideation, user experience, business: process analysis, design and development, symbolic systems informatics, interactive multimedia production lifecycle, operations management, software analysis/design, audio/music production, research,
(Internet industry)
January 2009 — Present (7 months)
sustainable innovation investment
(Internet industry)
July 2007 — Present (2 years 1 month)
A transmedia company developing simulation based properties from cusp sensors technology, webs for serious simulations, augmented reality and physical event venues.
(Educational Institution; 10,001 or more employees; Hospital & Health Care industry)
March 2004 — July 2007 (3 years 5 months)
(Privately Held; 11-50 employees; Construction industry)
June 2003 — August 2003 (3 months)
(Privately Held; 1-10 employees; Telecommunications industry)
June 2000 — April 2003 (2 years 11 months)
(Public Company; 10,001 or more employees; Media Production industry)
June 2001 — February 2002 (9 months)
(Privately Held; 11-50 employees; Information Technology and Services industry)
October 2001 — February 2002 (5 months)
(Privately Held; 51-200 employees; Internet industry)
September 2000 — February 2001 (6 months)
(Privately Held; 51-200 employees; Internet industry)
March 1999 — June 2000 (1 year 4 months)
(Privately Held; 1-10 employees; Internet industry)
December 1991 — September 1998 (6 years 10 months)
(Public Company; 501-1000 employees; Internet industry)
September 1995 — December 1997 (2 years 4 months)
(Public Company; 10,001 or more employees; Information Technology and Services industry)
January 1995 — September 1995 (9 months)
(Public Company; 10,001 or more employees; IBM; Information Technology and Services industry)
December 1993 — December 1994 (1 year 1 month)
MPS , Interactive Telecommunications , 1989 — 1991
GPA 3.8 / 4, 1992.
BS , Music, Business & Technology , September 1983 — June 1985
GPA 3.6 / 4
technology, software, interaction, ethnography, evolution, tennis, sailing, gardening, travel, cooking, history, reading, composing music, audio production, sculpting, wing chun, tai chi, yoga, kinesis myofascial intergration (KMI), NLP
Society for Simulation in Healthcare (SSH)
Society in Europe of Simulation Applied to Medicine (SESAM)
European Simulation and Training Association (ETSA) Interoperability Working Group
London Games Research Group
Howard Rheingold's Smartmobs / Brainstorms Community
Digital Games Research Association (DiGRA)
Game Audio Network Guild (G.A.N.G)
British Computing Society (BCS)
Microsoft XACT Developer Network (MSXDN)
ACM SIGCHI (Special Interest Group on Computer-Human Interaction)
ACM SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques), Internet Family, Second Health, IBM Alumni & Metaverse
Awarded two "MCA Lew & Edie Wasserman" & two "International Communication Society" scholarships at New York University Tisch Graduate school.
Awarded IBM "Technical Achievement" award for User Experience and Interface Designs of Collaborative Groupware