Justin Loomis

Justin Loomis

Game Designer

Location
Greater New York City Area
Industry
Computer Games

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Justin Loomis's Overview

Current
  • Game Designer and Founder at tomoAwasu
Past
  • Level Designer, Junior Designer at Roy G Beats
  • Designer, Level Designer, Programmer, Artist at tomoAwasu on Beard
  • Quality Assurance: Bug-testing & Play-testing Session Manager at Champlain College
  • Designer, Level Designer, Programmer, Artist at tomoAwasu on CatGrim
Education
  • Champlain College
Recommendations

1 person has recommended Justin

Connections

37 connections

Justin Loomis' Summary

I am a recent graduate of Champlain College with a Bachelor of Science in Electronic Game & Interactive Development (EGID): Game Design and am currently seeking employment in the video game industry.

Specialties

Game Design: Mechanics Design, Level Design, Concept Design

Programming Skills: ActionScript 3

Engines: FlashDevelop, Unity3D, Unreal

Tools: MS Word, MS Excel, Flashpunk, Ogmo Editor

Project Management Tools: Subversion, Git, Unfuddle, Redmine, DropBox

Justin Loomis' Experience

Game Designer and Founder

tomoAwasu

January 2011Present (1 year 5 months) My Computer

Design and produce independent and collaborative games

Level Designer, Junior Designer

Roy G Beats

June 2011July 2011 (2 months) My Computer

Contracted position for Dev Jana on his rhythm-tower-defense game, Roy G Beats:
http://www.kongregate.com/games/roygbeats/roy-g-beats

Designer, Level Designer, Programmer, Artist

tomoAwasu on Beard

April 2011April 2011 (1 month) My Computer

Co-Designer, Co-Level Designer, and Co-Artist while being the sole Programmer on Beard:
http://www.newgrounds.com/portal/view/567527

Quality Assurance: Bug-testing & Play-testing Session Manager

Champlain College

Educational Institution; 201-500 employees; Higher Education industry

January 2011April 2011 (4 months) Burlington, Vermont Area

It was my responsibility to manage the QA testers and QA Leads for the 4 senior team projects, Blinkman, Carnero, Mountain, and Possessed, during the scheduled bug-testing and play-testing sessions. A few of my tasks were training the testers (how to fill out bug reports, the difference between a play-test and a bug-test, etc) making sure the lab computers are setup with the most recent builds of each team's game, and being familiar with all 4 game projects in order to help testers who may encounter problems.

Designer, Level Designer, Programmer, Artist

tomoAwasu on CatGrim

January 2011March 2011 (3 months) My Computer

Sole designer, level designer, programmer, and artist on CatGrim:
http://www.newgrounds.com/portal/view/565499
http://www.bubblebox.com/play/adventure/20130142.htm

Justin Loomis' Education

Champlain College

Bachelors Degree of Science, Electronic Game & Interactive Development: Game Design

20072011

Justin Loomis' Additional Information

Groups and Associations:

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