Game Builder at Quantic Dream
Paris Area, France
Game Builder at Quantic Dream
Paris Area, France
(Privately Held; Computer Games industry)
June 2008 — Present (1 year 7 months)
Heavy Rain (PlayStation 3)
(Privately Held; Computer Games industry)
September 2006 — May 2008 (1 year 9 months)
(Privately Held; Computer Games industry)
May 2006 — September 2006 (5 months)
(Privately Held; Computer Games industry)
April 2006 — May 2006 (2 months)
(Privately Held; Computer Games industry)
June 2005 — April 2006 (11 months)
(Computer Games industry)
December 2004 — April 2005 (5 months)
Worked on "Fahrenheit" / "Indigo Prophecy"
(Computer Games industry)
September 2004 — December 2004 (4 months)
Worked on "Adiboo and the Energy Thieves", "Adiboud'chou", "Kookabonga".
Bac+3 , Game Design, 3D Graphist , 2001 — 2004