Jonathan Knight

Jonathan Knight

Executive Producer at Electronic Arts

San Francisco Bay Area

Current
Past
  • Executive Producer at Activision
  • Producer at Viacom New Media
  • Line Producer at Interplay
Education
  • Boston University
  • Colorado College
  • Westlake High School
Connections
261 connections
Industry
Computer Games
Websites

Jonathan Knight’s Summary

Computer and video game maker since 1994, at industry leading companies including Interplay, Activision, and Electronic Arts. Leader or contributor on major franchises including The Sims, The Simpsons, Wolfenstein, Quake, and Star Trek. Committed to quality, inspirational leadership, hard work, innovation, and growing the interactive entertainment medium. Currently executive producing and directing "Dante's Inferno" at the EA studio in Redwood Shores.

Jonathan Knight’s Specialties:

Franchise Vision, Team Leadership, Creative Direction, Pre-Production, Production, Organization, Management of Creative Leads, Planning, Communication, Executive Presentation


Jonathan Knight’s Experience

  • Executive Producer

    Electronic Arts

    (Public Company; 5001-10,000 employees; ERTS; Computer Games industry)

    2001Present (8 years)

    Dante's Inferno (in development)
    The Simpsons Game (Xbox360, Wii, PS3, PS2, PSP, NDS)
    The Sims 2 (PC)
    The Sims Makin' Magic (PC)
    The Sims Superstar (PC)
    The Sims Deluxe Edition (PC)
    The Sims Unleashed (PC)
    The Sims Vacation (PC)

  • Executive Producer

    Activision

    (Public Company; 1001-5000 employees; ATVI; Computer Games industry)

    19962001 (5 years)

    Return to Castle Wolfenstein (PC)
    Quake III: Team Arena (PC)
    Quake III (Sega Dreamcast)
    Star Trek: Bridge Commander (PC)
    Star Trek: Away Team (PC)
    Star Trek: ConQuest Online (PC, Online)
    Star Trek: Hidden Evil (PC)
    Jack Nicklaus 6 (PC)
    Fighter Squadron (PC)
    Teen: Digital Diva (PC)
    NetStorm: Islands at War (PC, Online)
    Spycraft & Muppet Treasure Island (DVD Editions)

  • Producer

    Viacom New Media

    (Computer Software industry)

    19951996 (1 year)

    Enemy Nations (PC)
    Death Drome (PC)
    MTV Unplugged (PC)
    New Business Development

  • Line Producer

    Interplay

    (Computer Software industry)

    19941995 (1 year)

    Cyberhood (aka NetRunner) (PC)


Jonathan Knight’s Education

  • Boston University

    MFA , Theatre Arts, Directing , 19911994

    Directed seven full-scale productions.
    Assistant Director "Tartuffe", Huntington Theatre Company.
    Teaching Assistant for dramatic literature courses (lectures & grading papers).
    Taught undergraduate acting course.

  • Colorado College

    BA , Drama & Mathematics , 19871991

    Directed 3 plays, was involved in over 20 more as designer, writer, actor, stage manager.
    First Place Winner, Annual Playwriting Contest (original play was produced).
    Directing and Stage Management Internship at American Stage Festival (wrote and directed children's theatre).

    Activities and Societies:
    President of Theatre Workshop (Student Theatre Organization)
  • Westlake High School

    HS , 19851987

    Graduated cum laude

    Activities and Societies:
    The Big Club

Additional Information

Jonathan Knight’s Websites:

Jonathan Knight’s Groups:

  •    GamesProducers
  •    Animation, Media & Entertainment
  •    Game Developers
  •    World Gaming Executives

Jonathan Knight’s Honors:

SpikeTV Award for Best Game Based on a TV Show or Movie, The Simpsons Game, 2007.

EPXcelerator. One of 12 production leaders worldwide chosen for EA's inaugural career development program for fast-tracking key talent (2004-05).

Member, EA's Worldwide Pre-Production Council.

Panelist Judge, Game Design Coursework, Stanford University, 2005 & 2007.

AIAS Awards for Best Simulation Game for The Sims Superstar (2003) and The Sims Unleashed (2002).

Lecturer, Distinguished Lecture Series on Computer Games, University of Michigan, Ann Arbor, MI, 2000.

Guest Speaker, Information Sciences Institute, Marina del Rey, CA, 1998.

Invited Speaker, American Association for Artificial Intelligence (A.A.A.I.) Fall Symposium, Orlando, FL, 1998. “Fictional Characters as Models for Credible Agents.” This talk spawned a graduate project at the Robotics Institute at Carnegie Mellon University.

Invited Speaker, Computer Game Developers Conference, Santa Clara, CA, 1995.


Jonathan Knight’s Contact Settings

Interested In:

  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Jonathan Knight’s full profile:

  • See who you and Jonathan Knight know in common
  • Get introduced to Jonathan Knight
  • Contact Jonathan Knight directly

View Full Profile