
Executive Producer at Electronic Arts
San Francisco Bay Area

Executive Producer at Electronic Arts
San Francisco Bay Area
Computer and video game maker since 1994, at industry leading companies including Interplay, Activision, and Electronic Arts. Leader or contributor on major franchises including The Sims, The Simpsons, Wolfenstein, Quake, and Star Trek. Committed to quality, inspirational leadership, hard work, innovation, and growing the interactive entertainment medium. Currently executive producing and directing "Dante's Inferno" at the EA studio in Redwood Shores.
Franchise Vision, Team Leadership, Creative Direction, Pre-Production, Production, Organization, Management of Creative Leads, Planning, Communication, Executive Presentation
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
2001 — Present (8 years)
Dante's Inferno (in development)
The Simpsons Game (Xbox360, Wii, PS3, PS2, PSP, NDS)
The Sims 2 (PC)
The Sims Makin' Magic (PC)
The Sims Superstar (PC)
The Sims Deluxe Edition (PC)
The Sims Unleashed (PC)
The Sims Vacation (PC)
(Public Company; 1001-5000 employees; ATVI; Computer Games industry)
1996 — 2001 (5 years)
Return to Castle Wolfenstein (PC)
Quake III: Team Arena (PC)
Quake III (Sega Dreamcast)
Star Trek: Bridge Commander (PC)
Star Trek: Away Team (PC)
Star Trek: ConQuest Online (PC, Online)
Star Trek: Hidden Evil (PC)
Jack Nicklaus 6 (PC)
Fighter Squadron (PC)
Teen: Digital Diva (PC)
NetStorm: Islands at War (PC, Online)
Spycraft & Muppet Treasure Island (DVD Editions)
(Computer Software industry)
1995 — 1996 (1 year)
Enemy Nations (PC)
Death Drome (PC)
MTV Unplugged (PC)
New Business Development
(Computer Software industry)
1994 — 1995 (1 year)
Cyberhood (aka NetRunner) (PC)
MFA , Theatre Arts, Directing , 1991 — 1994
Directed seven full-scale productions.
Assistant Director "Tartuffe", Huntington Theatre Company.
Teaching Assistant for dramatic literature courses (lectures & grading papers).
Taught undergraduate acting course.
BA , Drama & Mathematics , 1987 — 1991
Directed 3 plays, was involved in over 20 more as designer, writer, actor, stage manager.
First Place Winner, Annual Playwriting Contest (original play was produced).
Directing and Stage Management Internship at American Stage Festival (wrote and directed children's theatre).
HS , 1985 — 1987
Graduated cum laude
SpikeTV Award for Best Game Based on a TV Show or Movie, The Simpsons Game, 2007.
EPXcelerator. One of 12 production leaders worldwide chosen for EA's inaugural career development program for fast-tracking key talent (2004-05).
Member, EA's Worldwide Pre-Production Council.
Panelist Judge, Game Design Coursework, Stanford University, 2005 & 2007.
AIAS Awards for Best Simulation Game for The Sims Superstar (2003) and The Sims Unleashed (2002).
Lecturer, Distinguished Lecture Series on Computer Games, University of Michigan, Ann Arbor, MI, 2000.
Guest Speaker, Information Sciences Institute, Marina del Rey, CA, 1998.
Invited Speaker, American Association for Artificial Intelligence (A.A.A.I.) Fall Symposium, Orlando, FL, 1998. “Fictional Characters as Models for Credible Agents.” This talk spawned a graduate project at the Robotics Institute at Carnegie Mellon University.
Invited Speaker, Computer Game Developers Conference, Santa Clara, CA, 1995.