
Artist at GRIN
Stockholm Area, Sweden

Artist at GRIN
Stockholm Area, Sweden
I have been working in the games industry since early 2006, as an Environment Artist and Texture Artist, contributing to titles such as Battlefield 2142 (Electronic Arts / DICE) and Ghost Recon Advanced Warfighter 2 (Ubisoft / GRIN).
I am currently working as a Lead Artist on the next-gen reincarnation of the classic Bionic Commando (Capcom / GRIN).
(Privately Held; 201-500 employees; Computer Games industry)
December 2008 — Present (8 months)
(Privately Held; Computer Games industry)
December 2007 — November 2008 (1 year)
Bionic Commando
(Computer Games industry)
July 2007 — December 2007 (6 months)
Bionic Commando
(Computer Games industry)
August 2006 — July 2007 (1 year)
Ghost Recon Advanced Warfighter 2
(Public Company; 201-500 employees; Computer Games industry)
February 2006 — April 2006 (3 months)
Battlefield 2142
2004 — 2005