Jonas Salvador

Jonas Salvador

Artist at GRIN

Stockholm Area, Sweden

Current
Past
  • Lead Artist at GRIN
  • Senior Artist at GRIN
  • Texture Artist at GRIN
  • Level Artist at DICE
Education
  • Playground Squad
Connections
88 connections
Industry
Computer Games
Websites

Jonas Salvador’s Summary

I have been working in the games industry since early 2006, as an Environment Artist and Texture Artist, contributing to titles such as Battlefield 2142 (Electronic Arts / DICE) and Ghost Recon Advanced Warfighter 2 (Ubisoft / GRIN).

I am currently working as a Lead Artist on the next-gen reincarnation of the classic Bionic Commando (Capcom / GRIN).


Jonas Salvador’s Experience

  • 2D Artist

    GRIN

    (Privately Held; 201-500 employees; Computer Games industry)

    December 2008Present (8 months)

  • Lead Artist

    GRIN

    (Privately Held; Computer Games industry)

    December 2007November 2008 (1 year)

    Bionic Commando

  • Senior Artist

    GRIN

    (Computer Games industry)

    July 2007December 2007 (6 months)

    Bionic Commando

  • Texture Artist

    GRIN

    (Computer Games industry)

    August 2006July 2007 (1 year)

    Ghost Recon Advanced Warfighter 2

  • Level Artist

    DICE

    (Public Company; 201-500 employees; Computer Games industry)

    February 2006April 2006 (3 months)

    Battlefield 2142


Jonas Salvador’s Education

  • Playground Squad

    20042005


Additional Information

Jonas Salvador’s Websites:


Jonas Salvador’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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