Jim Jagger

Animation Director/TD

United Kingdom

Current
Past
Education
  • Bournemouth University
Connections
343 connections
Industry
Computer Games
Websites

Jim Jagger’s Summary

My aim is to lead a team that promotes innovation while striving for visual excellence. I want to push games in exciting, unique and successful directions by providing fluid, responsive animation systems.

Having worked on projects such as Tony Hawk, Neverwinter Nights, Far Cry and Splinter Cell, I have a fundamental understanding of the pitfalls and problems faced during development as well as the ideas and solutions to overcome them.

Jim Jagger’s Specialties:

· Directing teams of character artists and animators.
· Developing new game play moves and mechanics.
· Designing and integrating new animation tools and systems.
· Planning, directing and editing motion capture data.
· Building communications across teams and studios.
· Managing and scheduling large scale projects.
· Good understanding of programming languages (C, C++, PASCAL, Maxscript and Python).
· Excellent knowledge of development tools and packages.
· Games playing of all types.


Jim Jagger’s Experience

  • Principal Animator

    Sony Computer Entertainment Europe

    (Public Company; SNE; Consumer Electronics industry)

    April 2006Present (3 years 4 months)

    EyePet (Animation Director) and Eight Days (Character & Animation Director)

    • Built and directed teams of character artists and animators across multiple projects.
    • Hand animated major game play moves.
    • Developed new game play moves and mechanics from concept to completion.
    • Designed and implemented animation tools and pipelines through extensive animation R&D.
    • Planed, directed and edited motion capture data.
    • Participated in peer reviews of SCEE’s portfolio, highlighting concerns and suggesting potential solutions.
    • Improved communications across teams and studios by establishing European art conferences to facilitate sharing.
    • Worked closely with Sony’s Advanced Technology Group to develop tools and procedures that take advantage of the PS3 architecture to benefit SCEE and its partner studios.
    • Managed and scheduled large scale projects, including relationships with extertnal teams.
    • Reviewed commercial tools and packages and recommended purchases where appropriate.
    • Drove custom development of tools such as MotionBuilder.
    • Mentored animators and encouraged consistent style via regular animation reviews.
    • Collaborated with Sony’s World Wide Studios to develop cutting edge technologies.

  • Technical Director of Animation

    Ubisoft

    (Public Company; FR0000054470; Computer Games industry)

    April 2004March 2006 (2 years)

    Splinter Cell, Far Cry, King Kong and additional concepts

    • Extensive animation R&D, working alongside independent research teams.
    • Worked with various internal and external engines including Unreal, Prince of Persia (Jade) and Far Cry (CryEngine).
    • Developed extensive suite of Maxscripts to aid art creation and optimise performance.
    • Co-designed and prototyped new moves and mechanics.
    • Designed and built animation centric character rigs.
    • Hand animated major game play moves and cinematics.
    • Directed large team of Chinese national artists.

  • Senior Animator

    BioWare Corp.

    (Public Company; ERTS; Computer Games industry)

    20032004 (1 year)

    Jade Empire and Neverwinter Nights

    • Hand animated human and creature characters.
    • Planned, directed and edited motion capture data for human characters.
    • Developed new animation tools and techniques.

  • Animator

    Neversoft

    (Public Company; ATVI; Computer Games industry)

    20012003 (2 years)

    Tony Hawk, Pro Skater Series.

    • Responsible for all animated game characters.
    • Created rigs for all playable characters.
    • Worked alongside physics and AI coders to scripted in-game animations.

  • Animator

    Infogrames

    (Public Company; Computer Games industry)

    19992001 (2 years)

    Loons, Taz Express and Radikal Bikers

    • Modeled, textured and animated characters.


Jim Jagger’s Education

  • Bournemouth University

    BA (Hons) , Computer Visualisation and Animation , August 1996June 1999


Additional Information

Jim Jagger’s Websites:

Jim Jagger’s Interests:

Football, travelling, cinema and video games XBox360: JimJagger Playstation 3: JimboJagger

Jim Jagger’s Groups:

Richard William's Animation Masterclass
Siggraph Panel Speaker
3DS Max Plug-ins: World Best Developers, Pixel Creation

Jim Jagger’s Honors:

EyePet
Eight Days (cancelled)
Splinter Cell: Double Agent
King Kong
Far Cry: Instincts
Splinter Cell: Chaos Theory
Jade Empire
Neverwinter Nights: Hordes of the Underdark
Tony Hawk Underground
Tony Hawk's Pro Skater 4
Tony Hawk's Pro Skater 3
Loons: The Fight for Fame
Taz Express
Radikal Bikers


Jim Jagger’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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