
Professional Voice Talent, Voice over artist, Associate producer, Producer, Software Design Engineer in Test
Greater Seattle Area

Professional Voice Talent, Voice over artist, Associate producer, Producer, Software Design Engineer in Test
Greater Seattle Area
A brief summary of my skills and experience:
+ Professional Award-winning Voice over Artist
+ Microsoft Game Studios veteran with 10 years of proven expertise working in 1st and 3rd party game and software development environments.
+ Complete end-to-end test execution of over 12 AAA titles including Fable II, Mass Effect, Gears of War, MechWarrior 4 and Zoo Tycoon 2 for PC, Xbox, and Xbox 360
+ Recent Graduate of the Dale Carnegie Leadership Training
As well, I’ve been given unique opportunities to stretch beyond a typical test role. Not only did I produce and design new tools for asset testing, in-game monitoring, and data-mining, I was also charged with co-producing an outward facing Microsoft podcast at http://PlatformBiased.com. This was a more traditional Producer role, involved in budgeting, scheduling, cross-group collaboration, working with 3rd party groups, legal, marketing etc. This work was some of the most rewarding of my career.
Producing
Driving test tools
Cross-group collaboration
Communication
(Entertainment industry)
2006 — Present (3 years)
Winner - 2008 Voicey Award - Best New Voice!
Upbeat, young, and modern, Jeffrey offers a youthful, friendly voice with a bit of edge and cool. Recording from his home studio in Seattle, Jeffrey offers fast turnaround, professional service and unlimited pickups!
(Public Company; MSFT; Computer Software industry)
1999 — 2009 (10 years)
PRODUCTION
+ Co-Produced and co-hosted the Platform Biased games-insider podcast at http://platformbiased.com
+ Booked internal and 3rd party guests, worked with legal and marketing and collaborated with all functional groups within MGS to drive content and interviews
+ Produced and drove development of multiple data-mining tools to accelerate testing of key audio features in Fable II by over 300%, including a tool to test over 50,000 lines of dialogue in 3 days
LEADERSHIP
+ As single Player Test Lead for Gears of War, directed the testing of the entire single player campaign. Produced tools and specified automation needs and drove them to completion
PUBLIC SPEAKING
+ Created proposal and accepted as a speaker for the March 2009 Game Developers Conference
+ Produced and presented 3 training presentations to mentor other testers on new methods and tools for testing audio
(Public Company; MACR; Computer Software industry)
1996 — 1998 (2 years)
1992 — 1996
2008 Voicey Award - Best New Voice