Designer/Developer at Soomo Publishing
Asheville, North Carolina Area
Designer/Developer at Soomo Publishing
Asheville, North Carolina Area
Game Designer / Web Developer with a focus on casual-friendly online gaming, social networks, and rapid development, nearly 10 years experience with a variety of web & game engine technologies as well as a background in art (traditional and digital), film & video. Proven track record in project and team management.
Interested in the development of next-gen online games that leverage social networking and casual-play experiences.
Web design, web programming, Flash/Flex, ActionScript (2 & 3), JavaScript, AJAX, PHP, MySQL, CSS, XML, illustration, 3D modeling, game development, game design, project management
(E-Learning industry)
May 2009 — Present (3 months)
(Privately Held; Computer Games industry)
March 2008 — April 2009 (1 year 2 months)
Designed non-linear player, world, and character progression systems for casual-friendly, web-based MMO. Designed item/loot systems centered around micro-transaction payment models. Designed community features to integrate popular aspects of current social networking trends into game. Maintained game design document. Developed prototypes using a variety of 3D engine technologies.
(Privately Held; 11-50 employees; Marketing and Advertising industry)
July 2006 — March 2008 (1 year 9 months)
Oversaw the development of interactive projects. Coordinated with account managers to design and develop solutions for clients. Recommended technologies, project schedules, and timelines. Clients included Arizona Office of Tourism, Arizona Department of Heath Services, Peter Piper Pizza, U.S. Airways, Nintendo, and Ubisoft. Silver Addy Award for my work on onlyinarizona.com.
(Internet industry)
December 2005 — June 2006 (7 months)
Contract position. Developed college level online education tools in Flash (AS2). Worked with Java developer on server-side integration with client-side application.
(Privately Held; 51-200 employees; Computer Games industry)
January 2005 — December 2005 (1 year)
Art Lead with 30 direct reports. Managed the production of art assets for XBox 360 titles such as Saint's Row (THQ) and Gears of War (Epic). Maintained and enforced artistic/technical guidelines, managed production schedule, implemented new tools and shaders into production pipeline, and also managed Quality Assurance pipeline.
(Internet industry)
August 2003 — August 2004 (1 year 1 month)
Contract position. Assisted with Flash development with a focus on database driven content utilizing PHP & MySQL. Projects included high profile sites such as pettyracing.com, rustywallace.com, and thebigshow.com.
(Internet industry)
July 2001 — July 2003 (2 years 1 month)
Web design and Flash development with a primary focus on the real estate market. Took projects from concept to completion.
art, illustration, film, television, games