
General Partner at VanEdge Capital
Vancouver, Canada Area

General Partner at VanEdge Capital
Vancouver, Canada Area
My entire professional life has been spent in computer graphics and animation - as an animator and programmer, as a producer, as a video game executive, and now as a venture capitalist focusing on digital media. My goals today are the same as when I started out over 30 years ago - to find the most exciting, promising and creative uses of computer graphics and digital media and to find a way to help accelerate the progress.
(Venture Capital & Private Equity industry)
October 2008 — Present (1 year 2 months)
Vanedge Capital is a new venture capital fund focused on investments in interactive entertainment and digital media businesses. We make investments where our unique combination of operating leadership and management; subject matter expertise; relationships with technology, creative, and management talent; and proven ability to pick hits in a hit-driven business will generate out-sized returns. We focus on investing in companies which can leverage our operating skills, experience and contacts to bring hit properties and services to market.
(Public Company; ERTS; Computer Games industry)
February 2000 — June 2008 (8 years 5 months)
I joined EA when they purchased DreamWorks Interactive. My first job at EA was as General Manager of EALA, then in 2001 I moved up to Vancouver to join the worldwide studios executive team. There I oversaw graphics, visual creative and technology, eventually becoming SVP/ Chief Visual and Technical Officer for the worldwide studios. I also Executive Produced several projects, including EA's first game in the Def Jam series, Def Jam Vendetta.
(Entertainment industry)
2001 — 2004 (3 years )
(Entertainment industry)
2001 — 2003 (2 years )
(Entertainment industry)
1997 — 2001 (4 years )
(Entertainment industry)
1995 — 2000 (5 years )
I joined DreamWorks Interactive as their first and only CEO in 1995. We produced both original and licensed games, including the hit Medal of Honor series. We grew the studio to a profitable 90+ creative shop, and it was acquired by Electronic Arts in Feb 2000.
(Entertainment industry)
1982 — 1994 (12 years )
I was one of 3 co-founders of PDI (along with Carl Rosendahl and Richard Chuang). In the early days, we did everything - wrote software (for which the 3 of us earned an Academy Award), animated, produced, mopped. Over the 12 years I was there we moved through broadcast graphics, television commercials, character animation and film effects to build a profitable studio of 120+ people with offices in the SF bay area and LA.
(Entertainment industry)
1980 — 1982 (2 years )
BA, BFA , Philosophy, Fine Arts , 1972 — 1976
SIGGRAPH, Emily Carr Board of Directors, Advisory board for Masters of Digital Media program at Great Northern Way