
Passionate source-rer
Bologna Area, Italy

Passionate source-rer
Bologna Area, Italy
Passionate programmer and software architect. I'm in deep love with good, non over-engineered, simple software design, and with elegant code.
I like open source software, and esteem open source philosophy. I am always ready to design and suggest solutions through open source software.
python programming language, real-time applications (videogames, CAD/CAM), open source solutions, user interface design, network programming, build and deploy infrastructures.
(Privately Held; 11-50 employees; Computer Software industry)
April 2007 — Present (2 years 4 months)
(Non-Profit; 11-50 employees; Computer Software industry)
April 2007 — Present (2 years 4 months)
Organization of "PyCon Uno", first Italian conference about the Python programming language
(Non-Profit; 201-500 employees; Computer Software industry)
September 2003 — Present (5 years 11 months)
Maintainer of the GCC compiler. I contributed patches to the C++ frontend and to the middle-end. I was one of the bugmasters (housekeeping the bugzilla repository).
I still keep on with the development but hardly have time to actively partecipate anymore.
(Privately Held; 11-50 employees; Computer Software industry)
May 2004 — April 2007 (3 years)
(Privately Held; 51-200 employees; Computer Games industry)
May 2006 — September 2006 (5 months)
Completion of "Tony Tough 2: A Rake's Progress"
(Privately Held; 1-10 employees; Computer Games industry)
July 2003 — December 2003 (6 months)
Development of "Prezzemolo in un viaggio da Sogno", 3D point-and-click adventure.
(Privately Held; 501-1000 employees; Consumer Electronics industry)
July 2002 — December 2002 (6 months)
Development of a Sony Playstation emulator running within a consumer VCD/DVD player.
(Privately Held; 11-50 employees; Computer Games industry)
October 2001 — June 2002 (9 months)
Development of "Kien", 2D action adventure for GameBoy Advance
(Privately Held; 11-50 employees; Computer Games industry)
February 2000 — July 2001 (1 year 6 months)
* In charge of all technical decisions for the company (both software and IT).
* Development of "Tsunami 2265", 3D action adventure game
* Development of "Bull Boys", 2D action platform
* Development of several unreleased protypes
(Privately Held; 11-50 employees; Computer Games industry)
October 1998 — February 2000 (1 year 5 months)
* Development of "Tony Tough and the Night of Roasted Moths", 2D point-and-click adventure.
* Development of "Tsunami 2265", 3D action adventure
(Computer Software industry)
1995 — 1998 (3 years)
Computer science 1998 — 2008
I'm just one final off my graduation. I expect to graduate in April 2008.
Boost, Python Italia