
President, COO and Co-Founder, EEDAR
Greater San Diego Area

President, COO and Co-Founder, EEDAR
Greater San Diego Area
Geoffrey Zatkin serves as President and COO of Electronic Entertainment Design and Research (EEDAR), a business intelligence company that empowers investors, publishers and developers to make informed decisions about the games they are creating and the capital being spent to produce them. Co-founding the company in 2006, he directs the development of EEDAR’s current and future business intelligence product line including management of all data collected for use in EEDAR’s commercial research papers and analytic services.
In addition to his work with EEDAR, Geoffrey has more than a decade’s worth of video game industry experience, performed in lead and senior design roles for both international corporate entertainment conglomerates and independent development studios.
Before co-founding EEDAR, Geoffrey was a lead game designer for Monolith Productions, working as the point man on DC Comics Online and assisting slightly with the development of The Matrix Online.
Geoffrey came to Monolith Productions as a senior game designer from Sony Online Entertainment (formerly Verant Interactive), where he worked six intense years on the original EverQuest, EverQuest: The Ruins of Kunark, EverQuest II and Sovereign.
Geoffrey specializes in the evolution of game design and emerging technology trends for the computer and video game industry, with a particular emphasis on Massively Multiplayer games, feature identification/categorization and feature trending.
Geoffrey has a background is in psychology, video games and pop culture, and is currently living in San Diego with his wife and two cats.
Game Design (concept, documentation, mechanics, overview); Game Team Management; IP & Brand Trending; Design Critique & Evaluation; MMO Design & Development; RTS Design; Feature Classification & Feature Trending
(Privately Held; Research industry)
February 2006 — Present (3 years 6 months)
Electronic Entertainment Design and Research (EEDAR) is a Business Intelligence company that empowers investors, publishers and developers to make informed decisions about the video games they are creating and the capital being spent to produce them.
(Privately Held; 1-10 employees; Computer Games industry)
August 2005 — February 2006 (7 months)
Cretive Director for Xtreme Strategy Games (startup).
(Computer Games industry)
August 2003 — August 2005 (2 years 1 month)
Lead Designer for DC Comics Online; Senior Consultant for Matrix Online.
(Public Company; Computer Games industry)
June 1997 — July 2003 (6 years 2 months)
EverQuest, EverQuest: Ruins of Kunark, EverQuest 2, Sovereign
B.S. , Psychology , 1991 — 1995
GDW (Game Designers Workshop), IGDA (international game developers association)
Video Game Related:
Speaker/Presenter/Moderator at GDC, E3 (Electronic Entertainment Expo), Sony Wonder Building, San Diego Comic Convention, PAX (Penny Arcade Expo), OGDC/ION, Mi6, Entertainment in the Interactive Age conference at USC, UCSD, USC, UCI and DigiPen.
Interviews with Forbes, National Public Radio: All Things Considered & Marketplace, the Los Angeles Times, the San Diego Union Tribune, Gamasutra, Game Biz Daily, Game Informer, Penny Arcade, the San Diego Reader, WebTV, MMOG Documentary and countless web sites.
Presented at E3 1999, 2000, 2001, 2004.
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