LinkedInGabriel Trionfi
Gabriel Trionfi

Gabriel Trionfi

Putting pinners first everyday.

Location
San Francisco Bay Area
Industry
Design
Current
  1. Pinterest
Previous
  1. Pinterest,
  2. Facebook,
  3. IDEO
Education
  1. Clark University
Websites
500+connections

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500+connections
Pinterest

Pinterest

Research Manager on the Creative Team

– Present

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Background

Summary

I'm passionate about strategic "whys?" that result in desirable consumer experiences. I'm adept at quickly synthesizing information for systemic, emotional, and meaningful design solutions.

Specialties: Research Design, Methods, Qualitative Methods, Quantitative Methods, Human Factors, Storytelling, Human Centered Design, Psychology, Design Thinking, Design Strategy, User Insights, Design Research

Experience

Research Manager on the Creative Team

Pinterest
– Present (1 year 9 months)San Francisco Bay Area

Building and working with a great multidisciplinary research team. I also do a bunch of research.

User Experience Researcher

Pinterest
(6 months)San Francisco Bay Area

I generate insights about pinners and potential pinners to inspire, inform and guide strategy/product development at Pinterest.

User Experience & Design Researcher

Facebook
(2 years 6 months)Palo Alto, Ca

Established, designed and lead formative, evaluative, ethnographic and usability studies across many Facebook products and teams. Main projects and work included Engagement, Identity (Profile), Privacy, User Education, Product Launches, News Feed, Local Business, Search, and Facebook Pages.

Lead Researcher on Facebook Graph Search responsible for formative research, iterative evaluation, developing novel user education experience, developing fundamental insights into user experience and mapping/validating core product use cases.

Human Factors Research Community Leader

IDEO
(10 months)

Charged with catalyzing HF community members in the generation of client facing IP while building internal research capabilities. Responsible for mentorship and coaching of HF community members.

Sr. Human Factors Specialist

IDEO
(3 years 4 months)

Actively lead multidisciplinary teams in human centered research (formative and evaluative) across all phases of design. Excels at research designs, synthesis, and communicating the value and relations between qualitative and quantitative research. Experienced storyteller able to craft compelling narratives that excite audiences and clients about the importance of design insights.

Also dedicated to growing IDEOs capabilities and leading projects related to designing for children, designing for play and using play to enrich the design process. Advise on human developmental, cultural trends related to play, children, tweens and digital experiences for youth.

Sr. Project Manager, Market Research

Six Degrees
(4 months)

Designed and managed multiple market research studies for Fortune 500 Pharmaceutical companies including Genentech, GKS, Pfizer.

Skills

  • Ethnography
  • Qualitative Research
  • Research Design
  • Public Speaking
  • Innovation Consulting
  • Design Consulting
  • Social Media
  • Psychology
  • Research
  • Design Research
  • Facebook
  • Human Factors
  • Start-ups
  • Fun
  • Play
  • Imagination
  • Laughing
  • Honesty
  • Caring about my work
  • Human Development
  • Social Design
  • Social Graph
  • Interest Graph
  • Mobile Design
  • Mobile Research
  • System Design
  • Innovation
  • Experience Design
  • Market Research
  • Design Strategy
  • Design Thinking
  • User-centered Design
  • Quantitative Research
  • Business Insights
  • MaxL
  • User Experience
  • User Research
  • User Interface Design
  • Contextual Inquiry
  • See 24+  See less

Publications

A Good Story: Children With Imaginary Companions Create Richer Narratives(Link)

Child Development
July 2009

In line with theories that children’s pretend play reflects and extends their narrative skills, children with imaginary companions were predicted to have better narrative skills than children without imaginary companions. Forty-eight 5½-year-old children and their mothers participated in interviews about children’s imaginary companions. Children also completed language and narrative assessments. Twenty-three of the children (48%) were deemed to have engaged in imaginary companion play. Children with and without imaginary companions were similar in their vocabulary skills, but children with imaginary companions told richer narratives about a storybook and a personal experience compared to children without imaginary companions. This finding supports theories of a connection between pretend play and storytelling by the end of early childhood.

Patents

MULTI-COMPONENT PACKAGING SYSTEM AND APPARATUS(Link)

United States US 2010/0015293 A1
Issued January 21, 2010

MULTI-COMPONENT PACKAGING SYSTEM AND APPARATUS

Education

Clark University

M.A, Psychology

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