Fabien Morisson

Fabien Morisson

Level Designer at Eidos-Montréal

Location
Montreal, Canada Area
Industry
Computer Games

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Fabien Morisson's Overview

Current
Past
Education
  • Campus Ubisoft
Connections

377 connections

Fabien Morisson's Summary

Games shipped:
• (2011) Deus Ex: Human Revolution
• (2014) Thief

Specialties:
• Single player experience
• Stealth-action gameplay
• Multipath and multisolution

Software:
• Sketch Up
• Unreal
• Unity
• Source / Hammer

Fabien Morisson's Experience

Level Designer

Eidos-Montréal

Public Company; 201-500 employees; Computer Games industry

August 2014Present (2 months)

Unanounced project

Level Designer

Eidos Montreal

Public Company; 201-500 employees; Computer Games industry

November 2010March 2014 (3 years 5 months)

Thief (PS3, Xbox 360, PC, PS4, Xbox One)
- Prologue - House of Blossoms - The Bank Heist -
http://www.thiefgame.com/

• Designed and built the first level of the game [Prologue], the pre-order mission [The Bank Heist] and the original intention and First Unveiling Demo for Chapter 3 [House of Blossoms]
° Tutorials and player fist experience
° 'Forgotten Library' puzzle
° Marketing mandate
• Designed and prototyped original intention for the TTG bossfight [Hidden City]
• 'Gameplay Situation' and 'Gameplay Ingredients' Mandates - Created gameplay setups to:
° Establish, develop and balance core gameplay loops and patterns in credible settings
° Prototype and develop new uses of existing gameplay ingredients
° Align level creation by providing guidelines, metrics and best practices for the rest of
the team
• Worked on developing new gameplay features
° Researched and developed intentions
° Built in-game prototypes and focused setups
° Worked with programmers and artists to help support feature
• Assisted Lead Level Designer on level reviews to help improve the gameplay experience
• Assisted Tech LD team to help define needs and improve tools
• Assisted AI team to help establish and refine AI features
° Sensors, duties and navigation
° Group behavior and investigation
° Interaction with their environment

Junior Level Designer

Eidos Montreal

Public Company; 201-500 employees; Computer Games industry

October 2008November 2010 (2 years 2 months)

Deus Ex: Human Revolution (PS3, Xbox 360, PC)
- Lower Tai Yong Medical - Upper Tai Yong Medical -
http://www.deusex.com/

• Designed and produced the two 'Tai Yong Medical' levels from start to finish :
° Architectural layout
° Challenges and gameplay experience
° Multipath and multisolution
° Choices and consequences
° Sidequests and environmental puzzles
° Conversations, overheards and readables
° Living and breathing world
° Scripted events
• Provided support on the 'Detroit City Hub' level
• Menu based and simple C++ scripting

QA Tester

Eidos Montreal

Public Company; 201-500 employees; Computer Games industry

July 2008September 2008 (3 months)

Tomb Raider Underworld (Xbox 360, Wii, Ds)
Monster Lab (Wii)

Fabien Morisson's Languages

  • French

  • English

Fabien Morisson's Skills & Expertise

  1. Level Design
  2. Xbox 360
  3. Video Games
  4. PS3
  5. Gameplay
  6. Lua
  7. Unreal Engine 3
  8. Artificial Intelligence
  9. Computer Games
  10. Perforce
  11. Game Development
  12. Scripting
  13. Game Mechanics
  14. Unreal Editor
  15. Wii

Fabien Morisson's Education

Campus Ubisoft

AEC, Level Design

20072008

Fabien Morisson's Additional Information

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