Technical Animator at Bioware Austin
Austin, Texas Area
Technical Animator at Bioware Austin
Austin, Texas Area
Hard working technical artist with a passion for developing tools and pipeline. Focus on creating an efficient and productive environment for artists and animators. Provide communication between art team and developers.
maxScript, HLSL, 3ds Max, Maya, ZBrush, Mudbox, Photoshop, AfterEffects
(Privately Held; 201-500 employees; Computer Games industry)
March 2008 — Present (8 months)
(Privately Held; 201-500 employees; Computer Games industry)
September 2007 — February 2008 (6 months)
I was a Technical Artist working on Dungeons and Dragons Insider 4th Edition, an online toolset for players. Involved all areas of technical artistry (animation, rigging, tools, pipeline, shaders, etc.).
2003 — 2007
3D Graphics, tools, Greek and Roman History, cooking
nVidia Shade Your World Contest 3rd Prize Winner