Derek Van De Graaf

Software Engineer at Ensequence

Location
Portland, Oregon Area
Industry
Computer Games

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Derek Van De Graaf's Overview

Current
Education
  • The Art Institute of Portland
  • ULS
Connections

53 connections

Derek Van De Graaf's Summary

Ensequence
2007 - Current Portland, OR
Software Engineer
* Scripted/Coded interactive television applications.
* Designed and coded data feed applications.
* Tested new proprietary software and hardware.
* Provided training and documentation for other engineers.

The Art Institute of Portland, 2007 Portland, OR
Programmer, Whiteshades, DirectX First & Third person shooter
* Team project with 6 other programmers.
* Programmed PC & NPC skeletal structure.
* Programmed Data file input & output procedures.

The Art Institute of Portland, 2006 Portland, OR
Lead Programmer, Legends of the Five Coasts, Half-Life 2 Mod
* Worked with a group of 20+ people, including artists and modelers.
* Supervised a team of 3 programmers.
* Programmed new weapons, AI, and special effects.

The Art Institute of Portland, 2005 Portland, OR
Programmer, Steam Tank! Flash / Actionscript Game
* Worked as the only programmer on a team with 3 artists & modelers.
* Programmed all physics, collisions, AI, movement, etc.
* Assembled all files and assets.

US Army, 1994 – 1998 Various
Human Intelligence Supervisor & Counterintelligence Agent
* Set-up, maintained, and utilized information networks and computers
* Maintained sensitive files.
* Performed database entry and maintenance.
* Investigated computer and other espionage.

Derek Van De Graaf's Experience

Software Engineer

Ensequence

Privately Held; 51-200 employees; Media Production industry

December 2007Present (6 years 10 months)

Derek Van De Graaf's Education

The Art Institute of Portland

BS, Visual & Game Programming

20032007

ULS

19841990

Derek Van De Graaf's Additional Information

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