- Greater Seattle Area
- Computer Games
David Reeves's Overview
- Behavior Programmer at Rollands and Associates
- Gameplay Engineer at Vicious Cycle Software
- Computer Software Analyst II at Signature Research
- Assistant M.I.S. Manager at Kit Pack Company
David Reeves' Summary
Experienced gameplay and simulation programmer looking for work making great software even better.
-Eat Lead (2009)
-Matt Hazard: Blood, Bath and Beyond (2010)
David Reeves' Experience
Computer Games industry
December 2008 – June 2010 (1 year 7 months)
Design, prototype and implementation of gameplay systems using finite state machines within Vicious Engine.
Designed and implemented AI framework for enemies.
Implemented AI for enemies and bosses.
Implemented player weapon systems.
Implemented TCRs on both PS3 and Xbox360 platforms for multiple titles.
Designed and implemented enemy AI targeting system for networked, multiplayer title.
Worked on performance testing and tuning for AI.
Shipped titles: Eat Lead, Matt Hazard: Blood, Bath and Beyond.
Other titles: From design to alpha of unannounced third-person sci-fi shooter.
Computer Software Analyst II
July 2007 – November 2008 (1 year 5 months)
Key developer for Combat XXI combined arms combat model.
Developed behaviors for user scenarios.
Implemented python scripting for behavioral control of objects.
Implemented observe and transport functionality.
Redesigned order systems for controlling objects.
Developed external tools for manipulation and viewing of data.
Implemented/redesigned GUI application for building scenarios.
Responsible for user training and support.
David Reeves' Skills & Expertise
- Game Development
- Xbox 360
- Video Games
- Game Programming
- Artificial Intelligence
- Software Engineering
- Software Development
- User Interface
- Gameplay Programming
David Reeves' Education
David Reeves' Additional Information
Contact David for:
- career opportunities
- expertise requests
- reference requests
- getting back in touch