
Owner, Technical Director, Beast Studios srl
Romania

Owner, Technical Director, Beast Studios srl
Romania
- I supervise the entire process of game developing from the beginning to release stage; prepare Technical design documentation for all projects (all consoles); prepare the strategy together with the development team of each project: pipeline, tools, and key development procedures. I assess technical risk and mitigation plan.
- Researching and evaluating new technologies and tools as opportunities for innovation and development excellence. Evaluate games implementation on design and task thoroughness helping the project manager of each team to identify high risk areas.
Identifying areas of game engine where code improvement are needed
- I constantly evaluate development team(s), identifying strengths, problem areas, and developing plans for improving performance.
- Evaluating interview candidates for programming, design, art and QA positions.
- Schedule/Reschedule
- Game engine architecture
- Prepare game design documents from High Level to Medium and Low
- Design internal tools and software
- Project Management
- Engine Architecture
- Game Developing Strategies/Pipelines
- QA management
- Scripting and Programming skills (C/C++, LUA, Game Monkey, PHP, JAVA)
- Game designing from low level to high
- Level/Mission/Story design
(Computer Games industry)
January 2007 — Present (2 years 11 months)
(Privately Held; 11-50 employees; Computer Games industry)
January 2006 — July 2007 (1 year 7 months)
Designer- Missions/Levels/Objectives: Lone Wolf game based on Joe Dever's book
Documentation for several missions / levels; draw sketches, design gameplay/story, draw proxies for levels.
Worked closely with lead programmer to improve in-house tools and game features.
Worked closely with the writer of the book to complete the level story and missions (objectives)
(Computer Games industry)
January 2000 — December 2005 (6 years )
Project manager:
Shamu - Deep Sea Adventure (PS2,GC, XBOX) - published by Activision
Secret Service: In Harm's Way - Activision
Cabela's 4x4 Off-Road Adventure III - Activision
Razor - Shadow force - Activision
Ultimate Deer Hunter
Information technology 1990 — 1995
- niche programming: research/development using Assembly language - demoscene group
- project for University (graduation): using Assembly language; connecting several devices to a 386 computer
- programming a DAC device and video card TRIO
- second project using Pascal: Graph System
game developing, game design, programming, console architecture, game engine architecture, photography
In October 2008, Beast Studios SRL has been awarded the title: The Best Company in Timis area for Research, Developing and High Tech: 1st place in 2008 (Awarded by CCIAT)