Cosmin Hisu

Cosmin Hisu

Owner, Technical Director, Beast Studios srl

Romania

Current
Past
Education
  • Universitatea 'Transilvania' din Brasov
Connections
170 connections
Industry
Computer Games

Cosmin Hisu’s Summary

- I supervise the entire process of game developing from the beginning to release stage; prepare Technical design documentation for all projects (all consoles); prepare the strategy together with the development team of each project: pipeline, tools, and key development procedures. I assess technical risk and mitigation plan.
- Researching and evaluating new technologies and tools as opportunities for innovation and development excellence. Evaluate games implementation on design and task thoroughness helping the project manager of each team to identify high risk areas.
Identifying areas of game engine where code improvement are needed

- I constantly evaluate development team(s), identifying strengths, problem areas, and developing plans for improving performance.
- Evaluating interview candidates for programming, design, art and QA positions.

- Schedule/Reschedule
- Game engine architecture
- Prepare game design documents from High Level to Medium and Low
- Design internal tools and software

Cosmin Hisu’s Specialties:

- Project Management
- Engine Architecture
- Game Developing Strategies/Pipelines
- QA management
- Scripting and Programming skills (C/C++, LUA, Game Monkey, PHP, JAVA)
- Game designing from low level to high
- Level/Mission/Story design


Cosmin Hisu’s Experience

  • Director, Game Engineering & Technology – Founding Partner

    Beast Studios srl

    (Computer Games industry)

    January 2007Present (2 years 11 months)

  • Designer

    Ksatria Gameworks

    (Privately Held; 11-50 employees; Computer Games industry)

    January 2006July 2007 (1 year 7 months)

    Designer- Missions/Levels/Objectives: Lone Wolf game based on Joe Dever's book

    Documentation for several missions / levels; draw sketches, design gameplay/story, draw proxies for levels.

    Worked closely with lead programmer to improve in-house tools and game features.
    Worked closely with the writer of the book to complete the level story and missions (objectives)

  • Project Manager

    Funlabs

    (Computer Games industry)

    January 2000December 2005 (6 years )

    Project manager:
    Shamu - Deep Sea Adventure (PS2,GC, XBOX) - published by Activision

    Secret Service: In Harm's Way - Activision
    Cabela's 4x4 Off-Road Adventure III - Activision
    Razor - Shadow force - Activision
    Ultimate Deer Hunter


Cosmin Hisu’s Education

  • Universitatea 'Transilvania' din Brasov

    Information technology 19901995

    - niche programming: research/development using Assembly language - demoscene group

    - project for University (graduation): using Assembly language; connecting several devices to a 386 computer
    - programming a DAC device and video card TRIO

    - second project using Pascal: Graph System

    Activities and Societies:
    demoscene, Assembly language

Additional Information

Cosmin Hisu’s Interests:

game developing, game design, programming, console architecture, game engine architecture, photography

Cosmin Hisu’s Groups:

  •    GamesProducers
  •    FREE ONLINE MMORPG & MMO GAMES | MMO hub.org
  •    Game Developers
  •    World Gaming Executives
  •    Games QA
  •    David Perry's Game Industry Map Group.
  •    Game Developers Conference®
  •    Video Game Professionals
  •    Nintendo Wii Developers
  •    International Game Developers Association Members
  •    GAME HR
  •    Video Game Financing (500+)

Cosmin Hisu’s Honors:

In October 2008, Beast Studios SRL has been awarded the title: The Best Company in Timis area for Research, Developing and High Tech: 1st place in 2008 (Awarded by CCIAT)


Cosmin Hisu’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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