
Design Director at Propaganda Games (Disney Interactive)
Vancouver, Canada Area

Design Director at Propaganda Games (Disney Interactive)
Vancouver, Canada Area
7 published games in a lead design/director capacity.
My goal is to continue to create Triple A product to the highest quality on time and to budget.
-Game design creation from concept to completion.
-Representation, execution and management of the game design throughout development.
-Driving product vision both internally and externally.
-Experienced team manager with the ability to lead, empower,mentor and bring the very best out in people.
-Excellent presentation and communication skills.
-Deep understanding of the industry, its genres and trends.
(Public Company; Computer Games industry)
August 2009 — Present (4 months)
Disney Interactive
(Computer Games industry)
2008 — 2009 (1 year )
Need for Speed Unnanounced Title
(Computer Games industry)
April 2003 — July 2008 (5 years 4 months)
Pursuit Force (PSP)
Pursuit Force Extreme Justice (PSP)
(Public Company; AKLM; Computer Games industry)
2001 — 2003 (2 years )
Extreme G 3 (PS2, Gamecube)
XGRA (PS2, Gamecube, Xbox)
(Privately Held; Computer Games industry)
January 1996 — January 2001 (5 years 1 month)
Pro Race Driver (PS2, PC)
Jarrett and Labonte Racing (World Touring Cars) (PS1)
Developer on:
Insane (PC)
Colin Mcrae Rally 2 (PC)
Toca Touring Cars 2 (PC)
No Fear Downhill Mountain Biking (PS1)
World Championship Snooker (PS1)
Prince Naseem Boxing (PS1)
Music 2000 (PS1)
Brian Lara Cricket (PC)