
Audio DSP Consultant at LSB Audio
Tampa/St. Petersburg, Florida Area

Audio DSP Consultant at LSB Audio
Tampa/St. Petersburg, Florida Area
I am a Computer Engineer with specialized knowledge in audio Digital Signal Processing algorithm design. I have significant experience in software and hardware design and prototyping, and am skilled in taking algorithms from the theoretical to the practical using state of the art research techniques.
I also enjoy teaching by emphasizing practical, fundamental techniques that emphasize the core ideas of any concept. I am self motivated and excellent at project and time management.
My goal is to obtain independent or team based contract work through LSB Audio implementing, porting, and designing DSP algorithms.
* Matlab, C, C++, Assembly, Objective C
* ADI (Sharc DSPs)
* TI (c55x)
* Fixed and Floating Point DSP
* Statistical Signal Classification
* Audio DSP Algorithm Design and Implementation
* Psychoacoustics
* Code Optimization
* Research and Development
* Real Time Algorithms
* Embedded
(Privately Held; 1-10 employees; Consumer Electronics industry)
August 2008 — Present (1 year 4 months)
LSB Audio specializes in consulting and contract development of audio signal processing algorithms and systems.
Our firm of Audio DSP consultants designs and implements digital audio solutions for hi-fidelity, consumer, low-power, and wireless applications.
We offer services in Audio DSP Algorithm Development, Embedded Firmware Development, and Psychoacoustic Evaluation.
(Educational Institution; Higher Education industry)
August 2008 — Present (1 year 4 months)
I currently teach by creating and evaluating material for Digital Audio, Digital Audio 2, and Advanced Audio Electronics courses. Labs are conducted that encourage practical signal processing and critical thinking skills useful to anyone involved in audio DSP. Material explores fundamentals of signal processing, filter design, Matlab Skills, C and C++ skills using the Synthesis Toolkit, and synthesis exercises in Supercollider.
(Privately Held; 1001-5000 employees; Consumer Electronics industry)
May 2008 — August 2008 (4 months)
Worked on a team developing Shure's next generation flagship product. Designed, implemented and tested several low latency, robust real time embedded audio DSP algorithms. Conducted and analyzed formal ABX listening tests. Assisted in the design, debugging, and assembly of a hardware prototype unit.
(Self-Employed; Myself Only; Information Technology and Services industry)
December 2007 — May 2008 (6 months)
Implemented real time audio processing algorithms for Personics Labs as an independent contractor. Successfully completed three separate projects in C and C++.
(Defense & Space industry)
March 2006 — August 2007 (1 year 6 months)
Conducted research on real time embedded signal processing algorithms for military radar applications. Designed large scale simulations in C++ and Matlab using distributed computing on Linux based systems. With a small team, designed and implemented a signal classification algorithm using GMMs with a classification rate of better than 90%.
MS , Music Engineering Technology , 2007 — 2009
Coursework in Advanced Digital Audio Signal Processing, Image Processing, Information Theory, Pattern Classification, Music Psychology, Psychoacoustics. Projects include a fully functional VST synthesizer modeled after the MiniMoog using virtual analog synthesis techniques, an HMM based Chord Transcription system, and iPhone application development. My thesis work explores the effect of perceptual coding algorithms on state of the art multiple fundamental estimation algorithms.
BS , Computer Engineering (Hardware Emphasis) , 2002 — 2007