Matte Painting Supervisor at Blizzard Entertainment
Orange County, California Area
Matte Painting Supervisor at Blizzard Entertainment
Orange County, California Area
(Privately Held; V; Computer Games industry)
March 2009 — Present (11 months)
(Privately Held; 201-500 employees; Computer Games industry)
March 2007 — Present (2 years 11 months)
Lighting/Compositing/Matte Painting for cinematic sequences for games and promotional materials.
(Public Company; 10,001 or more employees; Animation industry)
September 2004 — February 2007 (2 years 6 months)
"Meet The Robinsons"
translate 2d painted keys into 3d environments
develop tools/techniques to propagate into shots
maya, renderman, shake, photoshop, proprietary
(Public Company; Animation industry)
September 2002 — August 2004 (2 years )
"Sharktale"
Lead Lighter:Translate 2d painted keys into 3d environments
develop tools/techniques to propagate to shots
Surfacer: write shaders, construct shader networks and paint
maps to give props/characters approved looks
maya, renderman, mental ray, shake, photoshop, proprietary
(Animation industry)
September 1999 — August 2002 (3 years )
"Kangaroo Jack"
shaders and maps for kangaroo's jacket
setup lighting techniques and generic rig
oversee propagation to shots
maya, renderman, photoshop, proprietary
(Animation industry)
May 1996 — August 1999 (3 years 4 months)
"Star Wars Episode 1: The Phantom Menace" various commercials
shader writing, texture painting, lighting, compositing
maya, renderman, mental ray, photoshop, proprietary
cadre , 1990 — 1993