
Front-end Web Developer at Endicia
San Francisco Bay Area

Front-end Web Developer at Endicia
San Francisco Bay Area
Digital Media Artist and Developer with experience in web design, user interface design, and product branding. My greatest passion is for game development and I am currently looking for a position in that industry.
low-poly 3D character and environment modeling, character rigging, "hand-painted" texture maps for 3d models, ActionsScript 3 & 2 for Flash development
(Public Company; Computer Software industry)
September 2009 — Present (3 months)
I work on the HTML/CSS, Javascript, and Coldfusion front-side of a myriad of web pages and web applications.
(Design industry)
July 2007 — Present (2 years 5 months)
I currently am working as a freelance designer and developer of websites, flash projects, and game artwork for indie development studios.
(Public Company; ATVI; Computer Games industry)
January 2009 — April 2009 (4 months)
I am currently employed with Activision | Blizzard as a Quality Assurance Tester. I systematically go through different builds of a game and find bugs. I then enter detailed analysis of each bug and submit them for review by the developer.
QA Projects Worked On:
- "Prototype"
(Computer Software industry)
May 2007 — August 2007 (4 months)
Worked directly with the company President and the Marketing Director to assist in the complete redesign of software icons and software discs with a focus on continuity between product lines while staying true to existing brand imaging.
Interspersed throughout this larger project were several smaller projects including creating button icons for the company web site at a moments notice and creating magazine advertisements on the fly.
(Paper & Forest Products industry)
June 2005 — August 2005 (3 months)
Designed and developed an internal company network system for use in aiding company employees during a major software conversion for the sales and accounting departments. Met with office managers of both major locations and the company IT Director in order to insure that the conversion process was as seamless as possible.
B.S. in Digital Media Art , 3D Modeling, Web Development, Flash Development , 2004 — 2008
IGDA: International Game Developers Association