
Software Developer at Zilliant
Phoenix, Arizona Area

Software Developer at Zilliant
Phoenix, Arizona Area
I am an inventive and highly experienced Software Engineer, with a flair for finding elegant solutions to problems. I have direct experience in making everything from computer games, to business software, to genetic algorithms and beyond.
I've been programming since I was 10 years old. A genuine technophile, coding is in my blood. I follow technology trends the way some people follow their favorite football team. This means that for my employer, I provide a "live connection" to the latest and greatest technologies that can benefit my team, and I have a broad enough background to be able to take a lead in implementing those technologies.
Java, scalable and extensible architectures, elegant designs, XML/DOM, Swing/AWT, Groovy/Grails
(Privately Held; Computer Software industry)
January 2009 — Present (7 months)
Work on the Optimization team for flagship product. Heavy UI programming utilizing Spring, Hibernate, and XML configuration. Working remotely from my home in Mesa, AZ, with the team based in Austin, TX, and Lviv, Ukraine.
(Privately Held; 11-50 employees; Medical Devices industry)
May 2006 — November 2008 (2 years 7 months)
Help convert a successful breast MR scan analysis system into a platform to allow support for more types of scans. Mentor junior programmers. Work on all aspects of the product to improve scalability, performance, and architecture.
(Privately Held; 11-50 employees; Computer Software industry)
December 2005 — May 2006 (6 months)
Work with the UI team on a Swing-based thick client. Implementation of custom Swing components. Design and implementation of a framework to allow a graph of data to be manipulated in tabular form.
(Privately Held; 51-200 employees; Computer Software industry)
October 2000 — October 2005 (5 years 1 month)
Java development, with special emphasis on client-side GUI design and new collaboration technologies. Focus was on thick client technologies, including heavy use of Swing, MVC design, XML, and 2D graphics.
(Public Company; 201-500 employees; Computer Games industry)
August 1998 — August 2000 (2 years 1 month)
Used creative talents to design interactive game levels, as well as using Java to write behavior scripts and do game balance analysis. Titles included:
- Elysium
- Total Annihilation: Kingdoms
- Boneyards Multiplayer Service
(Public Company; 201-500 employees; Computer Games industry)
July 1997 — July 1998 (1 year 1 month)
Used C++ and Win32 to do game programming. Titles worked on included:
- Driver's Education 98
- Driver's Education 99
- Starsiege: Tribes
Bachelor of Arts , Computer Science , 1993 — 1997
extropy, futurism, new technology, Grails, Java, XML, 2D graphics, Swing/AWT, software engineering, innovation
Computer Science Award, Transylvania University, 1997