Benjamin Acevedo

Benjamin Acevedo

Mobile Games Producer at Namco Bandai Games America

Location
San Francisco Bay Area
Industry
Computer Games

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Benjamin Acevedo's Overview

Current
Past
Education
Connections

333 connections

Benjamin Acevedo's Summary

I am a game designer and producer. I loved games ever since I was a kid, reading every game manual, rule system, rule book, codex I could find within a hundred miles (I grew up in Montana). I've been creating games ever since my first game "Lego Demo Derby"on my bedroom floor. I love challenges and adventures. Each game, each project is an opportunity to learn something new and create something special.

Project Highlights:

PAC-MAN Championship Edition DX: Producer

PAC-MAN Friends: Producer #4 Google Play, #1 Puzzle Game Google Play, #5 Puzzle Game iOS

PAC-MAN iOS: Producer. Reached #1 Grossing Overall in 30 countries.
PAC-MAN + Tournaments: Producer
Ms. PAC-MAN: Producer

Toy Story: Letters and Sounds: Designer, Producer Ranked: #1 grossing Kids iOS

Cars: Numbers and Counting: Designer, Producer Ranked: #1 grossing Kids iOS

SeaWorld's Turtle Trek: Designer, Producer Ranked: #12 grossing Education iOS

Drawtop: Initial Concept and Design

Rock Em' Sock Em' Robots: Concept Design, Multi-player Design Ranked: #80 grossing Action iOS

SF Heroes: Concept Design and Branding iOS project with the City of San Francisco Department of Emergency Management

Cowboys Vs. Zombies: Executive Producer, Writer, Game Concept Designer Ranked: #30 grossing Arcade iOS

Sherlock Holmes Mysteries: Executive Producer, Writer, Game Concept Designer Ranked: #18 grossing Puzzle iOS

Specialties: Game Design, Application Design, Project Development, Project Management, Business Development, Account Management, Sales and Marketing/Press Services.

Benjamin Acevedo's Experience

Mobile Games Producer

BANDAI NAMCO Games America Inc.

Public Company; 51-200 employees; Computer Games industry

February 2014Present (8 months) San Jose, CA

Responsible for managing the entire product life cycle, from content creation through post-launch tuning. Responsible for budgeting, scheduling and tracking development, identifying and mitigating risks associated with key-milestones. Responsible to create and deliver presentations of games/content during key stages of development. Lead internal/external multi-disciplined teams, including game designers, artists, engineers, QA and other production resources, through all phases of development to a timely and successful launch.

Cultivate and drive the teams to consistently meet project deadlines without compromising the integrity of the game. Develop a positive team dynamic and work collaboratively with all levels. Work closely with Sales & Marketing and outside partners to develop product plans, adjust resources, scope project milestones and keep timelines and objectives on schedule.

Designer/Producer

Flying Car Mobile

November 2011Present (2 years 11 months) San Francisco Bay Area

Game and Application Design firm. Specializing in games, edugaming and gamification. Primarily a white label development with a focus on project design and production.

Advisor

Tall Chair

Privately Held; 11-50 employees; Computer Software industry

July 2010August 2014 (4 years 2 months)

Currently on the Advisory Board for Tall Chair, Inc.

Producer/Designer

Mighty Play

Partnership; 1-10 employees; Media Production industry

June 2012May 2013 (1 year) San Francisco Bay Area

Designer and producer responsible for creating design documentation: including concepts, game mechanics, level design, in-game economics, game balancing, asset management, production management, production scheduling, budget, team management, design oversight, and product quality, contractor relations/contracts and interfacing with clients.

Designer/Producer/Founder

CosmiCube

Privately Held; 1-10 employees; Computer Software industry

July 2010November 2011 (1 year 5 months)

Chief Vision Officer and Founder of CosmiCube. Application and game design. Business development and client relations, PR and Marketing for products. Project Management and contract negotiation.

CEO/Founder

CosmiCube

Privately Held; 1-10 employees; Computer Software industry

July 2010January 2011 (7 months)

Senior Vice President, Business Development, Evangelist

Tall Chair

Privately Held; 11-50 employees; Computer Software industry

May 2009July 2010 (1 year 3 months)

Founder/CEO

Tall Chair, Inc.

Privately Held; 11-50 employees; Computer Software industry

May 2009February 2010 (10 months)

Independent game developer, concentrating on design, art and animation for Console, iPhone and web based applications.

Developed short term and long term business strategies with new and existing clients and revenue streams. As a company independently developed games for the iPhone as well as partnered with small game developers and large studios on projects varying in size from a few assets to entire game development strategies. Lead the sales team to create creative briefs, project synopsizes, proposals and estimates and present materials to new and existing clients to solicit new business. Lead the production team in developing project outlines, budgets, project synopsizes and managed suppliers.

Account Manager

Lamplighter Studios

Privately Held; 1-10 employees; Computer Games industry

July 2008May 2009 (11 months)

Developed new and existing client projects with high end 2d and 3d art outsourcing. Worked as part of the sales team to create creative briefs, project synopsizes, proposals and estimates and present materials to new and existing clients to solicit new business. Managed and exceeded client expectations resulting in trusted partnerships and developing long term business strategies. Worked as part of the production team developing project outlines, budgets, project synopsizes and managed suppliers.

Account and Project Manager

Pyron Technologies

Privately Held; 11-50 employees; Information Technology and Services industry

August 2007January 2008 (6 months)

Worked with new and existing clients in managing all aspects of their web presence. Developed websites, accessed clients needs from search engine optimization, content management, website updates and upgrades to help build quality and dynamic web presence. Preformed analysis of clients web sites performance and recommended changes based on Google Analytics, Urchin 5 and other analytical tools. Performed high quality work in an dynamic environment within client and company's best objectives. Managed production aspects of web development as well as maintained business/client relationships.

Core Tester

Electronic Arts

Public Company; 5001-10,000 employees; ERTS; Entertainment industry

20052006 (1 year)

Core Tester

Electronic Arts

Public Company; 5001-10,000 employees; ERTS; Entertainment industry

20052006 (1 year)

Auction Abuse Specialist

Yahoo!

Public Company; 10,001+ employees; YHOO; Internet industry

20002002 (2 years)

Benjamin Acevedo's Skills & Expertise

  1. Game Design
  2. Game Development
  3. New Business Development
  4. Video Games
  5. Mobile Applications
  6. iPhone
  7. Mobile Games
  8. Start-ups
  9. Social Games
  10. Mobile Devices
  11. Project Management
  12. Entrepreneurship
  13. Animation
  14. Casual Games
  15. User Experience
  16. Level Design
  17. User Interface Design
  18. SEO

Benjamin Acevedo's Projects

  • PAC-MAN Friends iOS & Android

    • August 2014 to Present

    PAC-MAN Friends is a new, original fast-paced game using classic PAC-MAN characters! With simple tilt controls, you can maneuver PAC-MAN through progressively challenging mazes to rescue his friends from the Ghosts' Castle!

    Steer clear of Blinky, leader of the gang, along with his fellow ghosts Pinky, Inky, and Clyde and all new obstacles or you’ll lose a life. Grab the flashing Power Pellets to temporarily turn the tables and gobble up those pesky ghosts! Find and munch fruit for big points!

    Unlock new friends! With powers like Invisibility to Ghosts, Wall Crashing and Illumination, each friend has a unique ability to aid PAC-MAN on his journey!

    If the Ghosts catch you, use Cherries to save PAC-MAN or his friends and continue the action! Use the Slow Time boost to give you the edge and score the fastest time!

    You can explore 95 levels in 6 worlds and unlock 8 uniquely powered friends. Hours of light-hearted, fun adventure lie ahead! Challenge your friends! Collect keys and fruit to unlock the next episode and explore the world of PAC-MAN Friends.

    • 95 stages for all new challenges (including Dark Mazes)
    • 5 different control modes
    • 8 unique friends
    • Daily Rewards

Benjamin Acevedo's Education

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