Core Engineer at Telltale Games
San Francisco Bay Area
Core Engineer at Telltale Games
San Francisco Bay Area
Tools and Content Programmer working on many areas of the game development pipeline. I enjoy working closely with level designers and artists to improve the day to day workflow of everyone working on the game in a variety of areas.
Content systems architecture, tools development, requirement capture and planning
(Privately Held; Computer Games industry)
January 2009 — Present (7 months)
(Privately Held; Computer Games industry)
May 2006 — December 2008 (2 years 8 months)
(Public Company; Automotive industry)
June 2005 — August 2005 (3 months)
Used MEL scripting and the Maya API to assist in managing large data sets to speed up rendering of highly detailed models
(Public Company; Automotive industry)
June 2004 — August 2004 (3 months)
Evaluated and tested new technologies for distributing software and managing large networks
BS , Computer Science , 2002 — 2006
Hockey, video games
Independent Games Festival, Student Showcase, 2004