AIA Student - CG Modeler / Character artist
Greater Atlanta Area
AIA Student - CG Modeler / Character artist
Greater Atlanta Area
My main focus is in sculpting, both in clay and digitally, but I enjoy character design and creating texture maps. My goal is to improve my skills while working to enhance a team.
Skills:
High and low poly modeling
Z-Brush detail for normal map generation
Normal map and texture map creation and application
Character and creature concept
Orthographic and posed color designs
Weapon and item design
Basic rigging, lighting, materials, and animation knowledge
Software:
Z-Brush, Maya, 3ds Max, Photoshop, Illustrator, Flash, Unreal Tournament 3 Editor, UV Layout, 3D Unfold, Crazybump, xNormal
BFA , Game Art and Design , 2006 — 2009
3.9 GPA
President's List
Dean's List
Honor Roll
Sculpting, drawing, painting, modeling, Zbrush, video games
GGDA, 3d Total, Zbrush Central
President's List and Dean's List (GPA 3.9)