Audio Programmer at 2K Games
San Francisco Bay Area
Audio Programmer at 2K Games
San Francisco Bay Area
Four years programming experience in the Games industry using many languages and environments; experience writing PC and Gameboy Advance games; six years experience writing and maintaining audio engines and audio tools.
C/C++, FMOD, audio programming, STL, PC game development, Gameboy Advance development
(Public Company; 1001-5000 employees; TTWO; Computer Games industry)
September 2008 — Present (2 months)
(Privately Held; 11-50 employees; Computer Games industry)
February 2005 — July 2008 (3 years 6 months)
Hellgate: London
Mythos
(Privately Held; 51-200 employees; Computer Games industry)
June 2004 — January 2005 (8 months)
Dora the Explorer: Super Star Adventures
Charlie and the Chocolate Factory GBA
(Computer Games industry)
2003 — 2004 (1 year)
Chess++ The Fog of War
(Public Company; 1001-5000 employees; BYI; Gambling & Casinos industry)
2002 — 2004 (2 years)
BS, Mathematical and Computer Sciences, 1998 — 2001
Graduated with High Scholastic Honors. Outstanding Graduating Senior: Mathematical and Computer Sciences.
Playing flute, composing music, performing magic tricks, playing with cards, Futurama™, reading (fantasy and science fiction), playing computer games (FPS, RTS, RPG, and Adventure Games)