
Environment Artist at Cinematico
San Francisco Bay Area

Environment Artist at Cinematico
San Francisco Bay Area
Versatile 3D artist with experience in both video games and cinematic renders doing both character and environment art. Concurrently working towards MFA in Visual Effects.
Poly Modeling, Texturing, Lighting, Rendering (VRay/Mental Ray), Rigging/Skinning
(Privately Held; 11-50 employees; Animation industry)
September 2008 — Present (4 months)
Modeling, Texturing and Lighting environments for Xavier and the Monsters vs. Aliens game cinematics
(Privately Held; 11-50 employees; Computer Games industry)
May 2008 — July 2008 (3 months)
Character art team - Modeled and textured game assets, fixed art-related bugs, processed outsourced art
(Privately Held; 11-50 employees; Computer Games industry)
October 2007 — May 2008 (8 months)
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
April 2007 — October 2007 (7 months)
MFA, Animation/Visual Effects, 2008 — 2011 (expected)
Concentration in Game Art, Balancing learning in technology, technique and art theory.
BA, Broadcasting/Telecom/Mass Media, 2002 — 2006